Farming - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Farming (/thread-451.html) |
RE: Farming - xoft - 06-08-2012 The current code for SprinkleSmallFoliage is less than desireful, I'd like to develop a new small foliage placement code. Then I could possibly add melons, too. Right now it's really difficult to do anything with the code - even such a small thing as "generating a few pumpkins near each other" is nigh impossible. I just hot-fixed it so that we can have things generated now and don't need to wait for the generator upgrade. Let me tell you, sugarcane was a real PITA RE: Farming - NiLSPACE - 06-08-2012 i don't know if its my client but when i right click with a hoe on dirt my client crashes RE: Farming - Taugeshtu - 06-08-2012 Well, good luck you with re-working it when you'll find it interesting again RE: Farming - NiLSPACE - 06-08-2012 (06-07-2012, 06:26 AM)xoft Wrote: Tall grass should now drop seeds (with a 66% probability), young crops drop one seed when destroyed and ripe crops drop one wheat and 1-2 seeds. i get always 1 seed and 1 wheat when i break crops. RE: Farming - Luksor - 06-08-2012 As long as everything that isn't in vanilla is configurable - it's great. Some people that might migrate from vanilla might not want that additional things. Quote:Actually melons should generate i guess you only played old minecraft serversI didn't know about that I've checked out minecraftwiki but couldn't find anything. RE: Farming - xoft - 06-09-2012 Sugarcane grows by itself and can be grown using bonemeal. STR_Warrior, there is a random chance for the second seed; I didn't test it though so it is possible that it's never getting through to the second seed. I'll check it. Ah, you're right, there was a problem. First, the random number generator didn't generate random-enough numbers. And second, the item added to the drops had a count of zero, so it was effectively ignored Fixed in Rev 579 (05-31-2012, 09:47 PM)Taugeshtu Wrote: I'm pretty sure sugarcane code count overall sugarcane length in blocks (in order not to grow it to the sky... wait! sounds like a nice idea!) This actually happenned to me when I was tweaking the growth code for sugarcane - I got the limit wrong and each time a sugarcane column received a blocktick, it would grow by one block. Let me tell you, harvesting a 64-blocks high sugarcane sure is fun RE: Farming - cedeel - 06-09-2012 (06-09-2012, 12:41 AM)xoft Wrote: This actually happenned to me when I was tweaking the growth code for sugarcane - I got the limit wrong and each time a sugarcane column received a blocktick, it would grow by one block. Let me tell you, harvesting a 64-blocks high sugarcane sure is fun Then why not leave the max height as a configurable option, either in settings.ini or world.ini ? (of course with the sane default of 3.) RE: Farming - xoft - 06-09-2012 Worth doing. World.ini is better - we want this to be a per-world setting. RE: Farming - xoft - 06-09-2012 All plant parameters are now settable in the world.ini file. I've added the documentation for all the settables into the Wiki: http://www.mc-server.org/wiki/doku.php?id=configure:world.ini The defaults are set so that MCServer matches vanilla MC. RE: Farming - NiLSPACE - 06-11-2012 the vanilla MC has sometimes sugar canes that is 4 high. |