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Some semi-random thoughts on terrain generation - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Some semi-random thoughts on terrain generation (/thread-409.html) |
RE: Some semi-random thoughts on terrain generation - xoft - 12-07-2013 (12-07-2013, 06:11 PM)Taugeshtu Wrote: I think it might benefit from some low-freq low-amp waveform for "shifting" lines up and down. Already there. The lines have a 30-block frequency 2-block amplitude noise added to them. It just cannot be seen in this image because of the viewport, and the overall jaggedness of the terrain height. (12-07-2013, 06:18 PM)bearbin Wrote: Also xoft, eset makes branded square paper???Eset doesn't make it, they just buy it for their employees for note-taking
RE: Some semi-random thoughts on terrain generation - NiLSPACE - 12-15-2013 I always love it when something like this generates: ![]() Also maybe we should change the Code: DistortedHeightmapFrequencyX
DistortedHeightmapFrequencyY
DistortedHeightmapFrequencyZRE: Some semi-random thoughts on terrain generation - NiLSPACE - 12-16-2013 Oh common just look at this ![]()
2 pictures:
RE: Some semi-random thoughts on terrain generation - SamJBarney - 12-16-2013 Oooh! I like it! RE: Some semi-random thoughts on terrain generation - NiLSPACE - 12-23-2013 Does the "TwoLevel" biome generator also generate rivers? I haven't found any yet or should I look better? RE: Some semi-random thoughts on terrain generation - xoft - 12-24-2013 It doesn't, yet, it's only experimental at this stage. I'll be tweaking it some more later on (hopefully when I finish the Gallery plugin). It might also get renamed to "ThreeLevel"
RE: Some semi-random thoughts on terrain generation - NiLSPACE - 12-28-2013 I was just exploring the world when I suddenly saw a huge shadow: http://puu.sh/61aCT.jpg http://puu.sh/61aF3.jpg RE: Some semi-random thoughts on terrain generation - NiLSPACE - 12-29-2013 I think the ConstantBiome generator is broken. It keeps generating an ocean for me. It doesn't matter if I change it to Forest or Hell. RE: Some semi-random thoughts on terrain generation - xoft - 12-29-2013 Weird, there's nothing in that generator that could break
RE: Some semi-random thoughts on terrain generation - NiLSPACE - 12-29-2013 Yea. Or I'm doing something wrong. This is my world.ini: Code: [Storage]
Schema=Default
[Plants]
IsSugarcaneBonemealable=0
MaxSugarcaneHeight=3
MaxCactusHeight=4
IsCarrotsBonemealable=1
IsCropsBonemealable=1
IsGrassBonemealable=1
IsSaplingBonemealable=1
IsMelonStemBonemealable=1
IsMelonBonemealable=0
IsPotatoesBonemealable=1
IsPumpkinStemBonemealable=1
IsPumpkinBonemealable=0
IsCactusBonemealable=0
[PVP]
Enabled=1
[Physics]
WaterSimulator=Vaporize
LavaSimulator=Floody
DeepSnow=1
SandInstantFall=0
ShouldLavaSpawnFire=1
[GameMode]
GameMode=1
[Generator]
BiomeGen=Constant
ConstantBiome=Nether
HeightGen=Flat
CompositionGen=Nether
FlatHeight=128
Structures=Ravines,WormNestCaves
Finishers=LavaSprings,BottomLava,PreSimulator
BottomLavaLevel=30
Generator=Composable
LavaLakesProbability=10
WaterLakesProbability=25
BiomalSeaLevel=62
BiomeGenCacheSize=0
HeightGenCacheSize=64
NetherThreshold=0
CompositionGenCacheSize=64
[LavaSimulator]
Falloff=1
MaxHeight=6
TickDelay=30
NumNeighborsForSource=-1
[LavaSprings]
HeightDistribution=0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0
Chance=9
HeightDistribution=0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0
Chance=9
[General]
Dimension=-1
[FireSimulator]
BurnStepTimeFuel=500
BurnStepTimeNonfuel=100
Flammability=50
ReplaceFuelChance=50000
[LavaSprings]
HeightDistribution=0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0
Chance=24
[SpawnProtect]
ProtectRadius=10
Enable=1
[WorldLimit]
LimitRadius=0
[Difficulty]
WorldDifficulty=2
[Monsters]
Types=zombiepigman, Ghast, magmacube
AnimalsOn=0 |