Some semi-random thoughts on terrain generation - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Some semi-random thoughts on terrain generation (/thread-409.html) |
RE: Some semi-random thoughts on terrain generation - xoft - 12-29-2013 That should work. Try with the debugger, step through the cComposableGenerator::Initialize() function and see whether the right generator is setting up. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 12-29-2013 It seems to initialize normaly. Now trying to see if the StringToBiome function works normaly. That also seems to work normaly. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 01-09-2014 Doesn't the nether look a lot better with a little bit of soul sand? RE: Some semi-random thoughts on terrain generation - tonibm19 - 01-09-2014 How do you generate nether/end in MCServer? RE: Some semi-random thoughts on terrain generation - NiLSPACE - 01-09-2014 Nether: Code: [Generator] End: Code: [Generator] RE: Some semi-random thoughts on terrain generation - NiLSPACE - 01-09-2014 I love working on the nether: Sadly I did this with a plugin I'm now also trying to create a cFinishGenNetherSprinkleFoliage finisher. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 01-10-2014 I think the NetherSprinkleFoliage is ready: We do need glowstone and nether fortresses but I think those are structures. (at least the nether fortress) RE: Some semi-random thoughts on terrain generation - xoft - 01-10-2014 Looks nice, but if it uses the same generating principle as SprinkleFoliage, then it's not so good. We'd need something that generates "clumps" of the same thing - a group of 16 fires, a group of 8 mushrooms, etc. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 01-11-2014 No it doesn't generate clumps. In 3 for loops (x, y, z) it checks if the block is air, if the block bellow is solid and then it uses CubicNoise1D to decide if there should be a mushroom/fire. I uploaded it to a new branch: https://github.com/mc-server/MCServer/tree/NetherFinish RE: Some semi-random thoughts on terrain generation - NiLSPACE - 03-22-2014 I have the feeling that there is something wrong with the Noise3D generator: It is incredibly slow and generates a flat land. |