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Random Chitchat 2012-2016 - Printable Version

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RE: What we're doing - NiLSPACE - 11-12-2016

@xoft You might also like to learn about the new End generation. Instead of a single island where the dragon spawns, then empty space, and finally small end islands start generating: http://minecraft.gamepedia.com/File:EnderIslandsRender.jpg


RE: What we're doing - xoft - 11-12-2016

I've seen the revamped End already, and it fits nicely with our Structure generator - it should be possible to add the "towers" without changing a single line of C++ code. As for the islands, that's gonna take some headscratching, but we should be able to make it work. The woodland mansion and underwater monument are a different beast, they will need a different approach to generating than the current Structure generator. Most likely it will still use prefabs with connectors, but instead of growing a tree-like structure, it will have to fill a predefined volume.


RE: What we're doing - NiLSPACE - 11-12-2016

Coincidentally this popped up on Reddit. I don't think we can use it for the end islands though.


RE: What we're doing - xoft - 11-12-2016

It might be possible to adapt it, but I don't think it's worth it, there will be better algorithms for our usage pattern.


RE: What we're doing - Mathias - 11-12-2016

10000 commits!


RE: What we're doing - xoft - 11-12-2016

YAY for us! Here's to another ten thousand, cheers!


RE: What we're doing - NiLSPACE - 11-12-2016

Congratulations everyone!


RE: What we're doing - Mathias - 11-14-2016

The API docs have not generated since November 6 for some reason.


RE: What we're doing - xoft - 11-14-2016

API failed to update because I upgraded my Linux box (responsible for the uploads) and the new clang failed to compile the source, there were multiple errors-from-warnings (PR #3431, PR #3430). I'm doing a manual build now to see if they helped.


RE: What we're doing - xoft - 11-14-2016

Done, it should be working again.