Random Chitchat 2012-2016 - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Off Topic (https://forum.cuberite.org/forum-9.html) +--- Forum: Off Topic Discussion (https://forum.cuberite.org/forum-10.html) +--- Thread: Random Chitchat 2012-2016 (/thread-434.html) Pages:
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RE: What we're doing - xoft - 10-20-2012 I've just noticed that the official MC got a lot of generator customization in the latest weekly snapshots. But nowhere near MCS's customization RE: What we're doing - xoft - 10-20-2012 It seemed to me that MCServer is using a bit too much memory (600 MiB for a single player), so I decided to tweak the leak finder to give me a detailed report on what memory was allocated. I made it into a server console command, and ran it. It started dumping to a file, and has been dumping for 10 minutes already. I wonder how long it'll take RE: What we're doing - ThuGie - 10-20-2012 I thought it was just me, I noticed even on idle it often used around 800mb on linux :p. RE: What we're doing - xoft - 10-20-2012 oh yeah! It took 15 minutes and produced a 300 MiB XML file that no program is able to open RE: What we're doing - ThuGie - 10-20-2012 notepad+ RE: What we're doing - FakeTruth - 10-20-2012 Yeah Notepad++ will open it, though it will have trouble RE: What we're doing - xoft - 10-20-2012 It does open the file, and it even does proper collapsing, which is what I needed. Though it eats up 1 GiB of RAM for that and the collapsing takes some 5 minutes I've come to the conclusion that the memory usage is caused by the leak finder - for each 12 bytes that the Lua engine requests it stores the entire stack, thus inflating the overall memory footprint several-times-fold. When I compiled in Release mode (without the leakfinder), the memory usage didn't reach even 100 MiB. RE: What we're doing - FakeTruth - 10-20-2012 lol duh I was already worried you guys were talking about Release mode, that would be bad! RE: What we're doing - ThuGie - 10-20-2012 Weird, For linux i use release=1 and it does run in release as i dont get the debug messages. Yet i noticed it sometimes using up to 800mb ram with nobody online. And crashing with basic stuff as digging.. RE: What we're doing - xoft - 10-20-2012 Still, even in Debug the memory footprint has never been this large. Anyway, here's a screenshot from my testing. I call it "the nightmare" Had spawned about a thousand of them. |