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Some semi-random thoughts on terrain generation - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Some semi-random thoughts on terrain generation (/thread-409.html) |
RE: Some semi-random thoughts on terrain generation - NiLSPACE - 05-23-2014 Really that's it? Why did I set it so high to begin anyway. I feel so stupid now ;( RE: Some semi-random thoughts on terrain generation - xoft - 05-23-2014 Don't feel bad, it's actually helped us to catch a bug in the mineshafts generator ![]() Please try again with master and with the FixMineshafts branch, hopefully the fix will work even for your huge values (it does work for me). RE: Some semi-random thoughts on terrain generation - NiLSPACE - 05-23-2014 Yes it generates normaly now ![]() RE: Some semi-random thoughts on terrain generation - xoft - 05-24-2014 The Japanese village is coming along quite nicely: ![]() ![]() And sometimes the cultures clash! ![]() ![]() RE: Some semi-random thoughts on terrain generation - NiLSPACE - 05-25-2014 I just found a problem with the flat arab houses: ![]() EDIT: I changed the boundingbox on the gallery server. RE: Some semi-random thoughts on terrain generation - sphinxc0re - 05-25-2014 I'm sorry but I think the terrain generation is still much too smooth. Don't you use simplex noise for terrain generation? Also I think the Japanese village is a good idea, but I think it's a little bit too kitschy and colorful. RE: Some semi-random thoughts on terrain generation - xoft - 05-25-2014 The terrain is a 3-octave Perlin noise, there are some adjustments planned but first I'd like to finish the villages. The Japanese village is a first attempt, now it's time to refine it over and over again until we're happy with it. The colorfulness might also be my texture pack, I'm using green-colored nether bricks, because the default color is too dark for me, I'm slightly shadow-blind. I'm leaving my dev server online until tomorrow, unless someone crashes it, you can connect and see for yourself: gallery.xoft.cz:3299. Note that the server is in debug mode, so it's slow; it has villages set to generate larger and close to each other. RE: Some semi-random thoughts on terrain generation - xoft - 05-25-2014 I like STR's "scarecrows", but I have to tune them down somewhat, this is ridiculous: ![]() RE: Some semi-random thoughts on terrain generation - NiLSPACE - 05-25-2014 Maybe make them only spawn close to crops? RE: Some semi-random thoughts on terrain generation - xoft - 05-26-2014 The miners' village is working well enough. I'm leaving my dev server on overnight, if you want to give it a try; I'll probably take it down tomorrow during the day. gallery.xoft.cz:3299 There's a village with a mine directly at spawn. |