Some semi-random thoughts on terrain generation - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Some semi-random thoughts on terrain generation (/thread-409.html) |
RE: Some semi-random thoughts on terrain generation - xoft - 05-30-2014 We've gotta do this: https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn2/t31.0-8/10359012_776900202321079_6736437787334808524_o.jpg RE: Some semi-random thoughts on terrain generation - NiLSPACE - 05-30-2014 Ooh. I saw that picture on reddit a while ago. I was really impressed it looks awesome. RE: Some semi-random thoughts on terrain generation - daniel0916 - 05-30-2014 The mountains are awesome. Are these generated? RE: Some semi-random thoughts on terrain generation - bearbin - 05-30-2014 They look like it. Although maybe with some sort of semi-manual generator. RE: Some semi-random thoughts on terrain generation - daniel0916 - 05-30-2014 I hope this will implemented in MCServer . RE: Some semi-random thoughts on terrain generation - NiLSPACE - 05-31-2014 I have found a reason why the generator was so slow for me compared to others. I had some structures 2 times. For example I had 2 times "Trees" and some others. I now get ~80 ch/s instead of ~50 ch/s on startup. RE: Some semi-random thoughts on terrain generation - xoft - 05-31-2014 I *think* I could come up with a generator that does something like this, but I have no idea how to merge it among the regular generators, so that it generates only in the ExtremeHills biome - what should the edge look like, how to make it combine seamlessly. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 05-31-2014 Maybe do the same as what you did with the Noise3D generator? At first don't put it in the composable generator. RE: Some semi-random thoughts on terrain generation - sphinxc0re - 05-31-2014 That's a very good idea but we could add an option in the world properties for generation of terrain. Like "ExtremSnowyHills" RE: Some semi-random thoughts on terrain generation - xoft - 06-01-2014 The underwater base is looking AWESOME, even when it's half-buried in the rock! |