Some semi-random thoughts on terrain generation - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Some semi-random thoughts on terrain generation (/thread-409.html) |
RE: Some semi-random thoughts on terrain generation - NiLSPACE - 06-01-2014 Haha that looks awesome We should also create a room where a breach is. So that it looks like water is flowing in. RE: Some semi-random thoughts on terrain generation - xoft - 06-02-2014 More UnderwaterBase screenshots: And one for those who like their screenshots dark (can't understand you, but here you are): RE: Some semi-random thoughts on terrain generation - sphinxc0re - 06-02-2014 This does look awesome! Is this a standard generator or a plugin? RE: Some semi-random thoughts on terrain generation - LO1ZB - 06-02-2014 (06-02-2014, 06:50 AM)SphinxC0re Wrote: This does look awesome! Is this a standard generator or a plugin?You will be able to activate/deactivate it in the world.ini RE: Some semi-random thoughts on terrain generation - sphinxc0re - 06-02-2014 Okay that's nice. Is this just like all generators made by us? So like the Japanese village or the alchemists village? RE: Some semi-random thoughts on terrain generation - NiLSPACE - 06-02-2014 I tried the MarbleCaves with the DistortedHeightmap and the result is pretty cool: RE: Some semi-random thoughts on terrain generation - sphinxc0re - 06-02-2014 Awsome! RE: Some semi-random thoughts on terrain generation - NiLSPACE - 06-02-2014 I noticed that the metas in villages are sometimes messed up: When I'm regenerating the chunk it generates properly again. RE: Some semi-random thoughts on terrain generation - xoft - 06-03-2014 I've noticed that as well, it sometimes happens for an entire layer of the prefab (stairs facing the wrong way etc). Haven't found the reason yet. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 06-03-2014 Nooo my mineshaft! |