Random Chitchat 2012-2016 - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Off Topic (https://forum.cuberite.org/forum-9.html) +--- Forum: Off Topic Discussion (https://forum.cuberite.org/forum-10.html) +--- Thread: Random Chitchat 2012-2016 (/thread-434.html) Pages:
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RE: What we're doing - xoft - 10-24-2012 That's how things work currently. We don't have code for growing large jungle trees from 4 saplings, so any jungle tree type can grow from a single sapling. RE: What we're doing - Sebi - 10-24-2012 I haven't said a word for quite bit of time but I've been working with funmaker and Luksor recently, now I've committed something. Please nag me if I've done something wrong, it's my first commit :v The things I've changed are pickup-related. I've said in log: Code: * Now when picking up max. stack amount is checked. Ad cInventory::AddItemAnyAmount: I was afraid that if I modified AddItem then something would break and It's exported to lua so I just created another function which works slightly differently. I've got feeling that I should ask before :v I tried emptying crafting grid when player is closing inventory but I had hard time with GetSlot( c_CraftOffset + 0..(c_CraftSlots-1) ) returning empty item :c RE: What we're doing - FakeTruth - 10-24-2012 Nice fixes, I approve! RE: What we're doing - xoft - 10-24-2012 (10-24-2012, 10:55 PM)Sebi Wrote: I tried emptying crafting grid when player is closing inventory but I had hard time with GetSlot( c_CraftOffset + 0..(c_CraftSlots-1) ) returning empty item :c Doesn't the cWindow / cSlotArea combo solve this? I think it should, but never actually tried. If not, then the fix should be inside cSlotAreaTemporary, since that's the class that is supposed to handle exactly that. (10-24-2012, 11:16 PM)xoft Wrote: ... cSlotAreaTemporary, since that's the class that is supposed to handle exactly that. Note, the class itself cannot toss items, only its descendants. Otherwise the class would first toss the crafting result (without consuming the ingredients). There is code inside cSlotAreaCraftingGrid that should toss all items on the crafting grid when the player closes the window. Doesn't it work? RE: What we're doing - Sebi - 10-24-2012 (10-24-2012, 11:16 PM)xoft Wrote: There is code inside cSlotAreaCraftingGrid that should toss all items on the crafting grid when the player closes the window. Doesn't it work?I'm not sure (is it OnPlayerRemoved?) but this code is run by cWindow::ClosedByPlayer which is not run for inventory. I'll be back in 3 hours. RE: What we're doing - xoft - 10-25-2012 Aha, the inventory window. Well then, the fix is easy - call that function when you get a "close inventory window" from the player, somehow. RE: What we're doing - NiLSPACE - 10-25-2012 if i now place a MC-Server world in my saves map in .minecraft, Minecraft doesn't find it. now happy? RE: What we're doing - xoft - 10-26-2012 Wow, just found out FarbRausch open-sourced some of their cool works. Especially the entire Werkzeug3, together with Debris' datafiles. And it does compile! https://github.com/farbrausch/fr_public RE: What we're doing - xoft - 10-29-2012 I'm adding a way for the plugins to spawn any mob. Basically, I'll just reuse the spawn egg code, move it into cWorld and export it to Lua. Added in rev 1014. Call it like this: Code: cWorld:SpawnMob(x, y, z, E_ENTITY_TYPE_GIANT); RE: What we're doing - xoft - 10-29-2012 Found out that Minutor has an update, so I downloaded it, just to find out that it doesn't display our worlds at all. Turns out that biomes weren't saved to the Anvil files and Minutor won't display anything without biomes. Took me an entire hour to figure this out >:| |