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Some semi-random thoughts on terrain generation - Printable Version

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RE: Some semi-random thoughts on terrain generation - bearbin - 06-03-2014

Well terrain additions seem to be coming on very well. Better than vanilla probably Smile


RE: Some semi-random thoughts on terrain generation - tigerw - 06-03-2014

Lava pool: "Muahaha!"


RE: Some semi-random thoughts on terrain generation - xoft - 06-03-2014

I guess the villagers aren't that smart as we've thought. Smile


RE: Some semi-random thoughts on terrain generation - tonibm19 - 06-06-2014

What to add in world.ini for villages and mineshafts (if there are)?


RE: Some semi-random thoughts on terrain generation - NiLSPACE - 06-07-2014

[Generator]
Finishers=Villages, MineShafts, etc


RE: Some semi-random thoughts on terrain generation - tonibm19 - 06-07-2014

And to modify village density/frequency?


RE: Some semi-random thoughts on terrain generation - NiLSPACE - 06-07-2014

I think change the "VillageGridSize" and "Village Min/Max Density".


RE: Some semi-random thoughts on terrain generation - xoft - 06-07-2014

VillageGridSize is the average distance between village centers, in blocks (supposing the theoretical case that the villages always generate, which is not true due to biomes).
VillageMinDensity and VillageMaxDensity specify the min / max density - that is, how many houses per road. Each village chooses a density from this range and uses it. Values range from 0 (no houses) to 100 (all possible houses)


RE: Some semi-random thoughts on terrain generation - xoft - 06-10-2014

It's not like the image posted in #528 ( https://forum.cuberite.org/showthread.php?tid=409&pid=14006#pid14006 ) but I think it's still cool enough to actually consider this for addition to the generator:
[Image: mountains.jpg]


RE: Some semi-random thoughts on terrain generation - bearbin - 06-10-2014

Yeah, that looks really cool.