Some semi-random thoughts on terrain generation - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Some semi-random thoughts on terrain generation (/thread-409.html) |
RE: Some semi-random thoughts on terrain generation - xoft - 06-11-2014 I have some mesa bryce progress, but it's not looking too good RE: Some semi-random thoughts on terrain generation - sphinxc0re - 06-11-2014 I think it's looking great but I also think you're missing out some "Broad noises" for making the terrain a little bit smoother like the original. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 06-11-2014 Villages in the Minecraft Pocket Edition turn the gravel paths into wooden planks if they generate in water: http://imgur.com/a/ufzcz (Pictures not made by me, and don't look at the double building bug). We could do the same. RE: Some semi-random thoughts on terrain generation - tonibm19 - 06-11-2014 Oh finally 0.9! Downloading it ... RE: Some semi-random thoughts on terrain generation - xoft - 06-12-2014 That should be fairly easy to do. Any volunteers? With 3-4 months of free time on their hands? RE: Some semi-random thoughts on terrain generation - NiLSPACE - 06-12-2014 I guess I don't have a choice do I? RE: Some semi-random thoughts on terrain generation - worktycho - 06-12-2014 Looks like MCServers going to progress a lot over the next couple of months. After the 19th, I'm free for several months as well. RE: Some semi-random thoughts on terrain generation - tonibm19 - 06-12-2014 I wish I could also help D: Maybe some easy issue... RE: Some semi-random thoughts on terrain generation - NiLSPACE - 06-12-2014 (06-12-2014, 03:29 AM)tonibm19 Wrote: I wish I could also help D: You could try to create a ClumpFoliage finisher. You can take a look at how the NetherClumpFoliage does it. RE: Some semi-random thoughts on terrain generation - xoft - 06-13-2014 I have a task that even a non-programmer can do In order to find good defaults for the village and NetherFort generator, we need to find out: - how far away are the village centers from each other in vanilla on average, when generated in a flat world, for villages closest to each other - same for nether fortresses; but separate distances X-wise and Z-wise (vanilla seems to have those different. - how many levels of road segments is the maximum for a village in a regular world, vs for a village in a flat world: Can anyone give me these statistics for a reasonable number of cases (say, 100 villages / inter-village distances) A spreadsheet file with the individual distance measurements would be even greater, and it can automate a few things for you - if you use a tool such as AMIDST or Minutor, you can just copy the village coords into the spreadsheet and let it calculate the distances automatically, and I could make a distribution graph. |