Some semi-random thoughts on terrain generation - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Some semi-random thoughts on terrain generation (/thread-409.html) |
RE: Some semi-random thoughts on terrain generation - tigerw - 07-25-2014 We need an update to our code prettifier. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 07-26-2014 I think it would be awesome to explore those ravines RE: Some semi-random thoughts on terrain generation - ThuGie - 07-26-2014 Why am i getting a error, cant find brush for delphi ? RE: Some semi-random thoughts on terrain generation - xoft - 07-26-2014 Sorry for the error message, it seems the highlighter plugin has some problems. Here's the quick test program I made that draws the lines, in case you wanted to try it out. EDIT: Fixed the error by changing the highlighter to Lua. It's wrong, but I guess it's better than an error message RE: Some semi-random thoughts on terrain generation - bearbin - 07-26-2014 Only the colouriser for Lua is installed, for other languages more colourers need to be installed. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 07-27-2014 I think it would be great to see ravines like that. RE: Some semi-random thoughts on terrain generation - xoft - 07-27-2014 I have added the width to the shapes: RE: Some semi-random thoughts on terrain generation - NiLSPACE - 07-27-2014 I can't wait to see a Minecraft image of that. I think it would look awesome :O RE: Some semi-random thoughts on terrain generation - xoft - 07-27-2014 These shapes are awesome. Not only they look great, but they are totally customizable. It's really easy to implement setting their maximum length, width, shakiness... This will make a great generator, really. RE: Some semi-random thoughts on terrain generation - xoft - 07-27-2014 Pushed to RoughRavinesGen branch, I'll develop it there. So far there's the basic shape for the ravines, and some reasonable defaults that look somewhat like Vanilla. |