ProtectionAreas (built-in) - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Plugins (https://forum.cuberite.org/forum-1.html) +--- Forum: Plugin Releases (https://forum.cuberite.org/forum-2.html) +--- Thread: ProtectionAreas (built-in) (/thread-1155.html) |
RE: ProtectionAreas (built-in) - NiLSPACE - 12-16-2016 I'm afraid it's currently not possible to do this as the plugins work quite differently. RE: ProtectionAreas (built-in) - xoft - 12-16-2016 Could you send me the WorldGuard configuration files, as an example, so that I can have a look at how difficult the conversion would be? RE: ProtectionAreas (built-in) - opiums - 12-16-2016 Okay, link leepy: RE: ProtectionAreas (built-in) - opiums - 12-16-2016 And all config RE: ProtectionAreas (built-in) - xoft - 12-17-2016 The conversion itself shouldn't be that difficult, but the plugin doesn't have quite a lot of the functionality mentioned in the files. It only knows how to prevent players from placing and breaking blocks in the specified areas, it won't protect agains creeper explosions, nor does it handle pvp. RE: ProtectionAreas (built-in) - opiums - 12-17-2016 Well, could you then using worldguard config send me ready sqlite file for the plugin? RE: ProtectionAreas (built-in) - opiums - 12-17-2016 Please tell me why when you enter the coordinates manually (/protection addc), the database last coordinate z2 z1 of duplicated? So I tried to change myself sqlite file using SQLite Expert Personal 4 program, but in a game private areas do not work, why? P.S. Screenshots are attached RE: ProtectionAreas (built-in) - xoft - 12-17-2016 I fixed the addc command, it really had a copy-pasta bug using the first Z coord for both values. RE: ProtectionAreas (built-in) - yoboykai - 02-08-2017 I was wondering if there was any way that I could remove all protection areas, with a command or in a file. RE: ProtectionAreas (built-in) - xoft - 02-08-2017 Removing the ProtectionAreas.sqlite file (while the server is not running) will do the trick. The plugin will re-create an empty file afterwards. Alternatively, you could open the file in sqlite browser and remove all records in it; this would work even while the server is running (but it may take a while until the changes are reflected to the game). |