Some semi-random thoughts on terrain generation - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Some semi-random thoughts on terrain generation (/thread-409.html) |
RE: Some semi-random thoughts on terrain generation - NiLSPACE - 08-03-2014 We should have mesa mountains: RE: Some semi-random thoughts on terrain generation - xoft - 08-03-2014 Is that MCS? That looks awesome! RE: Some semi-random thoughts on terrain generation - NiLSPACE - 08-03-2014 Yea That's MCServer A Extreme hills generated next to a mesa and gave this as a result. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 08-03-2014 We should make the village flooring to go through water Also, Maybe we should make the generator check if the biome is compatible with villages before placing a piece. Or would that cause the same thing as what happens with trees sometimes? RE: Some semi-random thoughts on terrain generation - tigerw - 08-04-2014 About the "Mesa Mountains" - Mesas are pretty dry, and are found in arid environments. It's sortof strange to see one bordering on a rainforest. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 08-04-2014 I don't see what that has to do with the Mesa Mountains? RE: Some semi-random thoughts on terrain generation - tigerw - 08-05-2014 Okay, Mesa then. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 09-16-2014 This dungeon generated perfectly: RE: Some semi-random thoughts on terrain generation - xoft - 09-17-2014 Ini, seed, coords? I guess the generator should check if there's water, at least in the room's center, and refrain from generating a dungeon at such places; that will, however, make the generation quite a bit slower. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 09-17-2014 X: 88634 Z: -1657 WorldIni: Code: [Generator] Also pretty funny with this seed is that at spawn if you go down the well (village at spawn) you get into a huge ravine. Maybe you shouldn't make it check if there isn't water but rather let it check if the block is stone because we now get flying chests/spawners in ravines. |