Some semi-random thoughts on terrain generation - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Some semi-random thoughts on terrain generation (/thread-409.html) |
RE: Some semi-random thoughts on terrain generation - NiLSPACE - 09-28-2014 I've finaly updated my MCServer, but I now find allot of these pointy and straight biome borders:
In-Game pictures:
[spoiler] [/spoiler] RE: Some semi-random thoughts on terrain generation - xoft - 09-29-2014 Which biome generator are you using? It almost looks like simple Voronoi. I think you might have set your distortion amplitudes and / or frequencies wrong. Remove them and let the generator fill in the defaults for you, it should get better. RE: Some semi-random thoughts on terrain generation - xoft - 09-29-2014 I've been working on a new biome generator for two days. I've got a few that even have beaches next to oceans, but neither works well with the rest of the biomes... Writing generators is tough. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 09-29-2014 xoft Wrote:Which biome generator are you using? It almost looks like simple Voronoi.I'm using the TwoLevel biome generator xoft Wrote:I think you might have set your distortion amplitudes and / or frequencies wrong. Remove them and let the generator fill in the defaults for you, it should get better.I'll try that, but I didn't change those values to begin with. Okay it worked Still weird, because I didn't change any of them. RE: Some semi-random thoughts on terrain generation - tigerw - 09-29-2014 By new biome generator you mean improving the old ones, right? Are these the 1.7 biomes you're working on? RE: Some semi-random thoughts on terrain generation - xoft - 09-29-2014 @tigerw I was actually trying out several other implementations, but none of them works too well, so I guess I'll stick with TwoLevel and make it work better. RE: Some semi-random thoughts on terrain generation - xoft - 09-29-2014 @STR_Warrior: Give QtBiomeVisualiser a try, it will make setting biomegen parameters really easy - you can see live what the changes you're making will do to the biomes. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 10-09-2014 (07-31-2014, 07:42 PM)xoft Wrote: I think you should start with a variable-length vertical trunk, then pick whether to make a 1-top or 2-top tree, then for the first top pick one of the 8 directions, and for the optional second top pick a direction that is opposite or almost opposite to the first one. Keep going in that direction only, for 3 or 4 blocks diagonally (1 step in the direction with 1 step in Y++), then place the top. Something like this?: http://imgur.com/a/zemnv RE: Some semi-random thoughts on terrain generation - xoft - 10-09-2014 Looks good RE: Some semi-random thoughts on terrain generation - ambushed01 - 10-12-2014 Someone has the same trouble im having with world generation? |