Some semi-random thoughts on terrain generation - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Some semi-random thoughts on terrain generation (/thread-409.html) |
RE: Some semi-random thoughts on terrain generation - NiLSPACE - 10-12-2014 That's weird. Did you change your world.ini? Could you upload or copy paste the content of your world.ini into a [ code] Content [/code]? RE: Some semi-random thoughts on terrain generation - ambushed01 - 10-12-2014 Code: [SpawnProtect] RE: Some semi-random thoughts on terrain generation - NiLSPACE - 10-12-2014 Don't use the Noise3D HeightGen/CompositionGen. It's broken Change it to DistortedHeightmap(overhangs) or Biomal(no overhangs but faster) RE: Some semi-random thoughts on terrain generation - ambushed01 - 10-12-2014 thanks alot changed it and works fine now =) I hope to keep continue on this server source with this fast reply's on problems and resolvements. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 10-12-2014 I hope that as well RE: Some semi-random thoughts on terrain generation - xoft - 10-19-2014 I'm just returning from a teambuilding trip to the mountains, and it inspired me to change the Mountains height generator a bit. It didn't come out how I planned in the end, but I think it's still awesome nevertheless. Go check it out RE: Some semi-random thoughts on terrain generation - NiLSPACE - 10-19-2014 That looks great RE: Some semi-random thoughts on terrain generation - xoft - 10-25-2014 I made dis RE: Some semi-random thoughts on terrain generation - NiLSPACE - 10-25-2014 Wow that looks awesome RE: Some semi-random thoughts on terrain generation - xoft - 10-25-2014 It needs more tweaking, but then it looks really promising. And it's really easily tweakable. I wonder why I didn't think of this earlier. Instead of all the distortions and voronoi diagrams, this thing is literally just zooming in with a trivial interpolation function. |