Some semi-random thoughts on terrain generation - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Some semi-random thoughts on terrain generation (/thread-409.html) |
RE: Some semi-random thoughts on terrain generation - NiLSPACE - 10-31-2014 So. How about we create a Mesa village? RE: Some semi-random thoughts on terrain generation - xoft - 10-31-2014 Not sure if that would work, mesa is a rather hilly biome and villages don't like hills. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 10-31-2014 I think we could compare mesa biomes to savanna biomes. They are mostly flat, but thanks to the plateau versions they can look hilly. RE: Some semi-random thoughts on terrain generation - xoft - 10-31-2014 I added alterations to the GrownProt generator, together with other tweaks. Go have a look at it, I think it's now really close to Vanilla RE: Some semi-random thoughts on terrain generation - LO1ZB - 10-31-2014 what is this cyan biom? I like how rivers are connecting oceans. RE: Some semi-random thoughts on terrain generation - xoft - 10-31-2014 The colors used are the same as in AMIDST, cyan is swampland. RE: Some semi-random thoughts on terrain generation - ambushed01 - 11-01-2014 @xoft this looks very nice, have some more info for this generator? RE: Some semi-random thoughts on terrain generation - NiLSPACE - 11-01-2014 I finaly had time to try the GrownProt biome generator, and I love it RE: Some semi-random thoughts on terrain generation - NiLSPACE - 11-01-2014 Hmm. The way rivers generate might have to change composition wise. If rivers generate in a biome that is pretty high like extreme hills then it looks weird: RE: Some semi-random thoughts on terrain generation - xoft - 11-01-2014 I may have a solution for that. An easy one, actually |