Some semi-random thoughts on terrain generation - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Some semi-random thoughts on terrain generation (/thread-409.html) |
RE: Some semi-random thoughts on terrain generation - xoft - 11-11-2014 You need to set the MCServer as the startup project - right-click it and choose Set as Startup Project from the menu: RE: Some semi-random thoughts on terrain generation - NiLSPACE - 11-11-2014 Thanks it starts now. The only problem I have now is that it doesn't seem to have permission to have read/write access or it's on a really weird location without any files. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 11-11-2014 Hmm weird. I got the debugger to load the BiomalNoise3D generator, but I don't get those huge mountains and stuff there, and thus I don't get a crash. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 11-11-2014 I don't think this stacktrace is going to help much: Code: MCServer_debug.exe!cBlockArea::Clear() Line 298 C++ RE: Some semi-random thoughts on terrain generation - NiLSPACE - 11-11-2014 Ok I think I found the problem. The TallGrass generator tries to generate above 256 which causes it to crash. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 11-12-2014 Forest: Code: case biForest: a_HeightAmp = 0.27f; a_MidPoint = 62; break; RE: Some semi-random thoughts on terrain generation - xoft - 11-12-2014 Isn't that a bit too mild for a forest? I'd have expected a bit more hills. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 11-12-2014 Then how about this: Code: case biForest: a_HeightAmp = 0.23f; a_MidPoint = 62; break; RE: Some semi-random thoughts on terrain generation - xoft - 11-12-2014 Is the water at the bottom part of the forest biome? If so, we might want to bring it up a block, forest normally doesn't have water in it, except for explicit water lakes. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 11-12-2014 Yes that is also part of the forest biome. I guess setting a_MidPoint to 63 or 64 should do the trick? |