Lua Challenge: the Catastrophes plugin - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Plugins (https://forum.cuberite.org/forum-1.html) +--- Forum: Plugin Discussion (https://forum.cuberite.org/forum-8.html) +--- Thread: Lua Challenge: the Catastrophes plugin (/thread-1972.html) |
RE: Lua Challenge: the Catastrophes plugin - xoft - 06-03-2015 No idea. I'd have expected LuaJit to have a spike at the start (when it was JITting the code) and then run slightly faster or same speed as Lua. The question is if it is JITting the code at all. RE: Lua Challenge: the Catastrophes plugin - NiLSPACE - 06-03-2015 Even without the JIT I heard it should be faster. RE: Lua Challenge: the Catastrophes plugin - DiamondToaster - 06-05-2015 I finally got around to building a proper x64 Windows build, built with MSVC 2012 Community Edition with the most recent source as of posting. If you want to see if that makes a difference and mess around with it, here's the link: https://www.dropbox.com/s/1xq7k1u7n2usx9z/MCServerJIT-x64-Win32-20150604.zip?dl=1 As far as I know, it should be JITing the code as it's usually set to do so by default during compilation. RE: Lua Challenge: the Catastrophes plugin - NiLSPACE - 06-05-2015 Thanks DiamondToaster With JIT: Without JIT: @xoft, care to explain the difference between the red, yellow and blue lines? RE: Lua Challenge: the Catastrophes plugin - DiamondToaster - 06-06-2015 Seems to help a little bit when properly compiled. RE: Lua Challenge: the Catastrophes plugin - NiLSPACE - 06-10-2015 I didn't even notice, but we have less then 2 weeks left for this challenge. RE: Lua Challenge: the Catastrophes plugin - xoft - 06-10-2015 Yeah, make those two weeks count! I guess I should think about how I want the entry submission to work. I'll draft something up and post it here soon. RE: Lua Challenge: the Catastrophes plugin - warmist - 06-14-2015 I call it "Natures revenge" RE: Lua Challenge: the Catastrophes plugin - xoft - 06-14-2015 Wow, you really want to crash the client Several times I had stumbled across a limitation in the client, I was trying out various generators and when they misbehaved and generated something too crazy, such as "50% block fill" (every other block was air), the client couldn't handle it and crashed. RE: Lua Challenge: the Catastrophes plugin - warmist - 06-14-2015 (06-14-2015, 05:07 PM)xoft Wrote: Wow, you really want to crash the client Well i crashed it only once or twice... Surprisingly the server worked way better than the client |