Random Chitchat 2012-2016 - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Off Topic (https://forum.cuberite.org/forum-9.html) +--- Forum: Off Topic Discussion (https://forum.cuberite.org/forum-10.html) +--- Thread: Random Chitchat 2012-2016 (/thread-434.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
|
RE: What we're doing - xoft - 01-22-2013 Added a new heightmap painter to the AnvilStats utility. Finally we can see large portions of MC terrain, height-wise. As soon as I get home, I'll try processing the huge world I have there. Hopefully this will enlighten us as to the terrain height the vanilla generator uses. RE: What we're doing - xoft - 01-24-2013 Since I had too much time on my transfer in China and nothing really to do (no net connection), I did a brand new biome generator. I think it came out pretty nice, go give it a try - it's called MultiStepMap (its parameters will get default values once it's enabled and then you can tweak them; I'll document those in the wiki later, wife wants to sleep and says she'll kill me if I keep waking her up). It finally has proper mushroom biome that is generated inside oceans and is quite rare. It also has true rivers! And the biomes should transition quite smoothly - where it's icy, the cold biomes should stick together (tundra + taiga + icy hills); dry biomes stick together (plains + desert); wet biomes stick together (jungle, swamp). RE: What we're doing - NiLSPACE - 01-25-2013 its a little bit slower but its still awsome and the ocean and river biome have a hilly surface beneath the water. maybe its nice to make it more flat. especially for the river biome. RE: What we're doing - xoft - 01-25-2013 The ocean is meant to be a bit hilly underwater, maybe I'll make the hills smaller a bit. With river, I'll get rid of the hills altogether, or maybe only very slight ones. That's the kind of tweaking I had in mind Of course it'll be a bit slower, it does quite a bit more calculations. Is it that much slower to you? I couldn't really compare, my computer is too fast, so the chunks/sec feature didn't fire up when I was comparing only the biome generation (i. e. using DebugBiomes composition and Flat height, I had over 500 ch/s and the reporting is not precise with such a huge number) Maybe it's only perceived slowness, as this biome generator makes more forest and jungle biomes, thus having more trees, which are slower to generate. I've adjusted the river height generator to have less hills. Now I noticed that even though we have a river biome, there is actually very little water generated in it, because it's too small. So it's time for you to go and try to find the best parameters to generate a nice terrain. I think enlarging MultiStepMapRiverWidth would help with the rivers. Maybe the biomes are too small, too, so enlarge MultiStepMapLandBiomeSize? It's up to you now RE: What we're doing - xoft - 01-25-2013 We had a bit too many active branches and it was becoming confusing, so I merged in the useful bits from other branches into trunk and moved all inactive branches out into a separate folder (branch cemetery ). So current state is, we have an active trunk and two experimental branches that will probably die very soon, too. RE: What we're doing - NiLSPACE - 01-25-2013 this: Quote:MultiStepMapOceanCellSize=384seems to work for me things worth mentioning: Quote: RE: What we're doing - xoft - 01-26-2013 Finally got to the bandwidth required to upload the video So here's the New Zealand hills, which I'll be trying to replicate in the terrain generator: http://www.youtube.com/watch?v=0LoO2uYUg2A RE: What we're doing - NiLSPACE - 01-26-2013 wow those mountains are realy different than the mountains in czech republic RE: What we're doing - xoft - 01-26-2013 Yup. And they're wonderful. It'd be so great to have something like that in a MCS generator. RE: What we're doing - xoft - 01-26-2013 I had a nice idea and, quite surprisingly, it seems to work: I added a piece of code into the Debuggers plugin to list all available API functions. It is toggled by a switch at the top of the file, off by default, but it works! Wow! I'm beginning to like Lua |