Some semi-random thoughts on terrain generation - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Some semi-random thoughts on terrain generation (/thread-409.html) |
RE: Some semi-random thoughts on terrain generation - xoft - 12-14-2014 I wanted to make it a true generator, in C++, so that it's faster. I guess a plugin will either have its features severely limited or it will be slow. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 12-14-2014 Yes it's pretty slow, but it could be worse. It currently does ~85 ch/s, but I don't have any trees or foliage enabled. RE: Some semi-random thoughts on terrain generation - xoft - 12-14-2014 I think if you enable trees, things will get funky. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 12-14-2014 Yeah I'd have to create my own Tree generator if I want trees in the world. RE: Some semi-random thoughts on terrain generation - bearbin - 12-14-2014 I noticed in that picture of the floating island, the water acts like the bottom of the world is a solid barrier - would it be a good feature to make it not spread out at the bottom of the world like that? RE: Some semi-random thoughts on terrain generation - NiLSPACE - 12-14-2014 It would make allot of sense to do that. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 12-14-2014 I improved things a bit: RE: Some semi-random thoughts on terrain generation - NiLSPACE - 12-14-2014 I uploaded the code: https://github.com/STRWarrior/FloatingIsland RE: Some semi-random thoughts on terrain generation - NiLSPACE - 12-14-2014 Let there be trees: It's not even decreasing the speed allot I get around 5 chunks less per second. The for that is that it doesn't go over chunk borders. All the trees you see are in one chunk. RE: Some semi-random thoughts on terrain generation - xoft - 12-15-2014 ) |