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Some semi-random thoughts on terrain generation - Printable Version

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RE: Some semi-random thoughts on terrain generation - xoft - 12-14-2014

I wanted to make it a true generator, in C++, so that it's faster. I guess a plugin will either have its features severely limited or it will be slow.


RE: Some semi-random thoughts on terrain generation - NiLSPACE - 12-14-2014

Yes it's pretty slow, but it could be worse. It currently does ~85 ch/s, but I don't have any trees or foliage enabled.


RE: Some semi-random thoughts on terrain generation - xoft - 12-14-2014

I think if you enable trees, things will get funky.


RE: Some semi-random thoughts on terrain generation - NiLSPACE - 12-14-2014

Yeah I'd have to create my own Tree generator if I want trees in the world.


RE: Some semi-random thoughts on terrain generation - bearbin - 12-14-2014

I noticed in that picture of the floating island, the water acts like the bottom of the world is a solid barrier - would it be a good feature to make it not spread out at the bottom of the world like that?


RE: Some semi-random thoughts on terrain generation - NiLSPACE - 12-14-2014

It would make allot of sense to do that.


RE: Some semi-random thoughts on terrain generation - NiLSPACE - 12-14-2014

I improved things a bit:
[Image: e50ed6821e.jpg]


RE: Some semi-random thoughts on terrain generation - NiLSPACE - 12-14-2014

I uploaded the code: https://github.com/STRWarrior/FloatingIsland


RE: Some semi-random thoughts on terrain generation - NiLSPACE - 12-14-2014

Let there be trees:

[Image: 80f59dc2dc.jpg]

It's not even decreasing the speed allotBig Grin I get around 5 chunks less per second. The for that is that it doesn't go over chunk borders. All the trees you see are in one chunk.


RE: Some semi-random thoughts on terrain generation - xoft - 12-15-2014

Smile)