Random Chitchat 2012-2016 - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Off Topic (https://forum.cuberite.org/forum-9.html) +--- Forum: Off Topic Discussion (https://forum.cuberite.org/forum-10.html) +--- Thread: Random Chitchat 2012-2016 (/thread-434.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
|
RE: What we're doing - FakeTruth - 02-03-2013 Converted the MACROS in ManualBindings.cpp to templates, this allows placing breakpoints and automagic declaration of functions yay~ I feel like I'm finally getting the hang of templates RE: What we're doing - xoft - 02-03-2013 Nice! Finally the code is getting pretty again. I knew it could be done with templates, but was too lazy to try do it myself. Congratulations. RE: What we're doing - xoft - 02-03-2013 I'm currently busy with another side-project to MCServer. It's called BiomeVisualiser, and you can quite guess what it will do It will be a cross between Minutor and AMIDST. It will be able to display a map of biomes either as generated by MCServer generators or as stored in an Anvil world. Since it is a GUI app, I'm not planning on writing it cross-platform, it will be Windows-only. RE: What we're doing - bearbin - 02-03-2013 Why don't you just use a GUI toolkit that works cross-platform, like QT? RE: What we're doing - xoft - 02-03-2013 Because why bother? I'll be the only one using this tool regularly, anyway. Using a toolkit would mean I'd first have to learn that, that's too much of an investment for a minor task like this. RE: What we're doing - xoft - 02-07-2013 So, I'd like to add a few things to the API, so that plugins can be made more powerful. For starters, I think some generator injecting could be useful, so that plugins may enhance the generated world using the OnChunkGenerating() or OnChunkGenerated() hooks. But for that to work, two things are essential: - cChunkDesc must be able to have a cBlockArea written to it - cBlockArea needs file IO, so that "models" can be loaded and saved from files Also, useful stuff: - cBlockArea:Crop() to crop along either of the axes - cBlockArea:Expand() to expand itself in either of the axes - cBlockArea:RotateCW() and RotateCCW() to rotate by 90 degrees along the vertical axis - cBlockArea:MirrorX(), MirrorY(), MirrorZ() to mirror by the specified axis I started by cBlockArea:Crop(), just to get the feel of the things. And I discovered quite a nasty bug in cBlockArea::MakeIndex that could have caused weird memory overwrite bugs. RE: What we're doing - xoft - 02-07-2013 Whew, .schematic file support was a pain. But it's half-done now. Loading works and is also exported as an API to the plugins as the cBlockArea:LoadFromSchematicFile() function. One thing I've noticed, though - if there are many block changes per chunk (hundreds), MineCraft really stops to a crawl if we send it via a MultiBlockChange packet. We should probably detect this and send the entire chunk anew instead. I tried inserting a 200x170x200 block schematic and the client just froze, I had to kill it. RE: What we're doing - xoft - 02-07-2013 Writing .schematic files is done. Note, though, that only block types and block metas are saved. Neither then Entities nor the BlockEntities (or in schematic-speak, TileEntities) are saved, meaning that signs will be blank, chest will lose their contents etc. I don't think I'll be adding support for that anytime soon, unless there's an uproar of plugin authors wanting to use it. RE: What we're doing - Taugeshtu - 02-08-2013 I thought about making a plugin for saving, loading and pasting areas myself :-D but this is so much better! I'll look into this, could be fun to mess around, making wells and towers and whatsoever :-) as soon as I'm back from Moscow RE: What we're doing - xoft - 02-08-2013 My laptop died Three years ago it got soaked in some rain, and today it realized? So slow Still, couldn't have come at a worse time. I'm at home on a sick leave and was using the laptop in bed; well, not anymore. And tomorrow I'm going to visit my parents, five hours on a train, and instead of coding MCServer I'll have to find something else to do. And we cannot play minecraft together with my wife now |