Some semi-random thoughts on terrain generation - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Some semi-random thoughts on terrain generation (/thread-409.html) |
RE: Some semi-random thoughts on terrain generation - tonibm19 - 01-23-2015 Wow! Is this like a dynmap? How can I do it? RE: Some semi-random thoughts on terrain generation - xoft - 01-23-2015 https://forum.cuberite.org/showthread.php?tid=1662&pid=17935#pid17935 RE: Some semi-random thoughts on terrain generation - xoft - 01-23-2015 An underwater alchemist? http://minecraft.planetx.com/#/2786/64/3024/max/1/0 RE: Some semi-random thoughts on terrain generation - NiLSPACE - 01-24-2015 I guess the heightmap wasn't updated or something. RE: Some semi-random thoughts on terrain generation - sphinxc0re - 01-25-2015 (01-23-2015, 11:37 PM)tonibm19 Wrote: Wow! Is this like a dynmap? How can I do it? There is an article about how to do this in the wiki: http://mcserver.planetx.com/ RE: Some semi-random thoughts on terrain generation - NiLSPACE - 02-28-2015 I think something changed with upside-down stairs in 1.8: RE: Some semi-random thoughts on terrain generation - xoft - 02-28-2015 That is most unfortunate. But I suppose we can fix the roof to match the rim. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 02-28-2015 I don't think that's possible either. I just checked and the stairs are the only way to get the textures on there. Even an upside-down slab doesn't have it. RE: Some semi-random thoughts on terrain generation - xoft - 02-28-2015 I thought there was a half-slab variant of each of the sandstone designs. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 02-28-2015 I think it was there at some point, but was removed for some reason. |