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Some semi-random thoughts on terrain generation - Printable Version

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RE: Some semi-random thoughts on terrain generation - NiLSPACE - 03-01-2015

I created a vines finisher:
[Image: 1f4c5e6fcb.jpg]
[Image: f12a78af79.jpg]


RE: Some semi-random thoughts on terrain generation - ruediger - 03-28-2015

I noticed a serious lack of grass in plains.
Maybe add a simple mechanism which, basically, adds grass on every topsoil block in plains?


RE: Some semi-random thoughts on terrain generation - NiLSPACE - 03-28-2015

Try putting the "TallGrass" finisher in the world's world.ini[Generator]->Finishers.


RE: Some semi-random thoughts on terrain generation - NiLSPACE - 04-20-2015

I started playing with the NetherThreshold, and you can get some pretty nice results with it:
Set to -10000:

[Image: ec543e0fbf.jpg]


It might be cool to set it dynamicly from a noise. It would allow for some dense and some open parts in the nether.
EDIT:
Something like:
int Threshold = m_Noise.CubicNoise2D(ChunkX / 100, ChunkZ / 100) * 10000



RE: Some semi-random thoughts on terrain generation - NiLSPACE - 04-22-2015

I think this is happening because cChunkDesc::SetHeightFromShape() doesn't check if the height is lower then the waterlevel.


RE: Some semi-random thoughts on terrain generation - xoft - 04-22-2015

Well, it shouldn't, because it has no idea if anyone's gonna fill the water or not. The villages are asking the wrong guy, then.


RE: Some semi-random thoughts on terrain generation - NiLSPACE - 04-27-2015

I tried making the caves more rough. I my first attempt was a bit too much:
[Image: a145bec1e0.jpg]

Sadly it doesn't look as good as I hoped, so I'll drop it


RE: Some semi-random thoughts on terrain generation - NiLSPACE - 05-04-2015

Wow, somebody had some really bad luck
[Image: 4c8da1ec0e.jpg]


RE: Some semi-random thoughts on terrain generation - xoft - 05-04-2015

Smile))))


RE: Some semi-random thoughts on terrain generation - tigerw - 05-05-2015

Xoft has procured a WiFi-connected emoticon.

----

I think the WiFi alliance might have something to say about that.