Some semi-random thoughts on terrain generation - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Some semi-random thoughts on terrain generation (/thread-409.html) |
RE: Some semi-random thoughts on terrain generation - xoft - 11-27-2015 What happens if you use OrePockets and DirtPockets with the same seed: (Note the dirt around all the coal) RE: Some semi-random thoughts on terrain generation - bearbin - 11-28-2015 is that bad or good? RE: Some semi-random thoughts on terrain generation - NiLSPACE - 11-28-2015 Bad Is it possible to use the block ID as the seed? RE: Some semi-random thoughts on terrain generation - xoft - 11-28-2015 The defaults take care of that problem - the OrePockets use WorldSeed + 1, the DirtPockets use WorldSeed + 2 by default (but both can be changed in the INI config - just in case someone actually wants that) RE: Some semi-random thoughts on terrain generation - sphinxc0re - 11-30-2015 What did you use to make this image? RE: Some semi-random thoughts on terrain generation - NiLSPACE - 11-30-2015 I believe it's Minutor. RE: Some semi-random thoughts on terrain generation - xoft - 11-30-2015 Yes, Minutor. https://github.com/mrkite/minutor RE: Some semi-random thoughts on terrain generation - NiLSPACE - 01-17-2016 Look what I've found:
Pictures:
The corridors are a little long though. I think we should reduce them a bit, and create more structures like that bridge prefab. Also, the diagonal corridors don't look that good after all. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 01-24-2016 @xoft do you think it's possible to make the PieceGenerator choose prefabs with less connectors the further they are away from the starting point? RE: Some semi-random thoughts on terrain generation - xoft - 01-24-2016 I wouldn't want to hardcode that into the generator, it's better to adjust the individual pieces' weights and repeat-weights (AddWeightIfSame set to a negative number, in this case) |