Mob status - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Mob status (/thread-1895.html) |
RE: Mob status - Jammet - 03-28-2016 Yeah, Wolfs like to attack chickens, too. RE: Mob status - LogicParrot - 03-28-2016 I have added a note that all mob-to-mob interactions are missing. RE: Mob status - LogicParrot - 04-15-2016 I've been pondering mob stuff and researching strategies and design patterns. Ideally, AI should be highly customizable by plugins. https://en.wikipedia.org/wiki/Strategy_pattern https://en.wikipedia.org/wiki/State_pattern https://en.wikipedia.org/wiki/Entity_component_system https://en.wikipedia.org/wiki/Finite-state_machine https://en.wikipedia.org/wiki/Automata-based_programming RE: Mob status - hangyas - 09-11-2016 Hi, after #3295 merges, I would gladly help and work on some (easier) mobs like slimes, squids, etc RE: Mob status - LogicParrot - 09-11-2016 That PR should be finished soon. Note that squids require a change to the Pathfinder. I'm planning to make the pathfinder more configurable to allow ladder climbing, underwater pathfinding, etc. Also, we'd need to tune the physics a bit before doing proper jumping for spiders and slimes. So, my general plan is: - Mob refactor - Implement some mobs - Fix physics (Including player knockback, mobs walking through open doors, etc) - Update pathfinder - Implement remaining mobs RE: Mob status - LogicParrot - 08-05-2017 The PR is currently closed. I am waiting for Tiger's smart pointers. Will open a new refactored PR when the smart pointers are merged. |