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Mob status - Printable Version

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RE: Mob status - Jammet - 03-28-2016

Yeah, Wolfs like to attack chickens, too.


RE: Mob status - LogicParrot - 03-28-2016

I have added a note that all mob-to-mob interactions are missing.


RE: Mob status - LogicParrot - 04-15-2016

I've been pondering mob stuff and researching strategies and design patterns. Ideally, AI should be highly customizable by plugins.

https://en.wikipedia.org/wiki/Strategy_pattern
https://en.wikipedia.org/wiki/State_pattern
https://en.wikipedia.org/wiki/Entity_component_system
https://en.wikipedia.org/wiki/Finite-state_machine
https://en.wikipedia.org/wiki/Automata-based_programming


RE: Mob status - hangyas - 09-11-2016

Hi,

after #3295 merges, I would gladly help and work on some (easier) mobs like slimes, squids, etc


RE: Mob status - LogicParrot - 09-11-2016

That PR should be finished soon.

Note that squids require a change to the Pathfinder. I'm planning to make the pathfinder more configurable to allow ladder climbing, underwater pathfinding, etc.

Also, we'd need to tune the physics a bit before doing proper jumping for spiders and slimes.

So, my general plan is:
- Mob refactor
- Implement some mobs
- Fix physics (Including player knockback, mobs walking through open doors, etc)
- Update pathfinder
- Implement remaining mobs


RE: Mob status - LogicParrot - 08-05-2017

The PR is currently closed. I am waiting for Tiger's smart pointers. Will open a new refactored PR when the smart pointers are merged.