Some semi-random thoughts on terrain generation - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Some semi-random thoughts on terrain generation (/thread-409.html) |
RE: Some semi-random thoughts on terrain generation - NiLSPACE - 02-14-2016 @xoft I'm not sure if was intentional or not, but the clay in mesa biomes goes all the way down to bedrock. The ravines are really cool, and apparently many people on reddit agree https://www.reddit.com/r/Minecraft/comments/45loal/double_ravine_in_a_mesa_biome/ RE: Some semi-random thoughts on terrain generation - xoft - 02-14-2016 No, that was not intentional, we should probably mimic Vanilla here as well, which means stopping the clay a few blocks under the sealevel. Those ravines do look cool, though, perhaps we can make them into a separate finisher that would put the clay around some ravines. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 02-22-2016 I believe someone ordered a flower generator for the overworld in a certain presentation that was live streamed? RE: Some semi-random thoughts on terrain generation - xoft - 02-24-2016 It might need some parameter tweaking, such as the number of blocks that it sets, or the distance between the clumps. Other than that, good job Here's a Mesa for you. http://img-9gag-fun.9cache.com/photo/apvRbv9_700b.jpg RE: Some semi-random thoughts on terrain generation - NiLSPACE - 02-25-2016 The generator doesn't work like that. Per chunk it currently only tries to place one clump at most. What I want to figure out first though is a good way to determine what flowers should be placed in what biome. I was thinking of adding an option in the world.ini with some kind of format: Code: [Generator] Or something like that. Currently I have a large switch in the code which we obviously don't really want as it's ugly and cannot be configurated. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 03-05-2016 "And here you see a rare flower blooming" I finally had some time to work on this again. As you can see it's now configurable. RE: Some semi-random thoughts on terrain generation - tigerw - 03-06-2016 Rare flowers bloom into lapis lazuli blocks? RE: Some semi-random thoughts on terrain generation - NiLSPACE - 03-06-2016 No, you can configure what the clumps are ^^ RE: Some semi-random thoughts on terrain generation - tigerw - 03-06-2016 ohhhh RE: Some semi-random thoughts on terrain generation - xoft - 03-12-2016 Following my terrible presentation, I updated the documentation to include the Grown biome generator, along with lots and lots of colorful examples: https://github.com/cuberite/cuberite/pull/3078 |