Some semi-random thoughts on terrain generation - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Some semi-random thoughts on terrain generation (/thread-409.html) |
RE: Some semi-random thoughts on terrain generation - NiLSPACE - 10-24-2018 @xoft, you might like this: https://github.com/dandrino/terrain-erosion-3-ways RE: Some semi-random thoughts on terrain generation - xoft - 10-25-2018 That's a nice reading. I don't see how it could be effectively cut up into chunks, however, so if we ever want to use it in Cuberite, that needs to be solved first. Generating terrain is rather easy if you're doing it all at the same time, but it's much harder when you need to generate only parts. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 09-08-2019 Looks like the generator documentation wasn't for nothing @xoft: https://github.com/caelunshun/feather/pull/120 RE: Some semi-random thoughts on terrain generation - xoft - 09-09-2019 That's always great to hear |