Random Chitchat 2012-2016 - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Off Topic (https://forum.cuberite.org/forum-9.html) +--- Forum: Off Topic Discussion (https://forum.cuberite.org/forum-10.html) +--- Thread: Random Chitchat 2012-2016 (/thread-434.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
|
RE: What we're doing - xoft - 03-12-2013 I have the AnvilStats module for springs working, here's some initial results for a small world: Now I need someone to run this on a huge untouched Nether world. RE: What we're doing - NiLSPACE - 03-12-2013 How did you create that huge overworld map? Just flying around? RE: What we're doing - xoft - 03-12-2013 Minecraft Land Generator, https://sites.google.com/site/minecraftlandgenerator/ Finally got results for the huge 50GiB world: RE: What we're doing - NiLSPACE - 03-13-2013 i finished the core plugin. you now can't walk of the edge of the world. http://www.mediafire.com/?yaikz9ikmlxvt4b as for the nether world. it doesn't seems like that generator can generate nether terrain but luckely i found out that the maker of the generator has created a mod that the server only generates nether terrain. RE: What we're doing - FakeTruth - 03-13-2013 What exactly does your graph display? What do the x and y axis represent? RE: What we're doing - xoft - 03-13-2013 x = height, y = total count of springs. If in doubt, look in the AnvilStats/SpringStats.cpp file. I also have the same dataset, but split per-biome. But those need normalizing with biome counts (currently it says there are 40k springs in ocean biome, but without knowing that ocean biome had 400k columns, that info is pretty worthless), so I'll need to either do some post-processing or embed some new code into AnvilStats. STR, you should learn to use SVN and ask FakeTruth for write access RE: What we're doing - NiLSPACE - 03-13-2013 i'm kinda afraid i accidentally delete the svn ;S but what i can do is before commenting something download the svn. RE: What we're doing - ThuGie - 03-13-2013 You wont suddenly delete the svn lol. If you do a wrong upload just undo it the older rev will still be there. RE: What we're doing - NiLSPACE - 03-14-2013 i need a way that do something for each block in a certain area around a player. i now have this code: local X = math.floor(Player:GetPosX()) local Y = math.floor(Player:GetPosY()) - 1 local Z = math.floor(Player:GetPosZ()) local XX = math.floor(Player:GetPosX()) local YY = math.floor(Player:GetPosY()) - 1 local ZZ = math.floor(Player:GetPosZ()) local World = Player:GetWorld() local Radius = tonumber(Split[3]) while Z ~= ZZ - Radius do Z = Z - 1 while Y ~= YY - Radius do Y = Y - 1 while X ~= XX - Radius do X = X - 1 Execute( X, Y, Z, Player, Split, Target, World ) --is the function that does something for a block. end end endbut it doesn't realy work for me. It also has to work when the player is in negative coordinates. RE: What we're doing - xoft - 03-14-2013 1, Use a "for" loop, because you know the limits beforehand; a for loop is usually better optimized than a while loop. Also it's more readable. 2, Use a cBlockArea object to read the data around the player and then access it easily on a block-by-block basis. The cBlockArea should be properly documented in the Wiki |