Some semi-random thoughts on terrain generation - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Some semi-random thoughts on terrain generation (/thread-409.html) |
RE: Some semi-random thoughts on terrain generation - NiLSPACE - 05-28-2012 maybe can you add some examples in the wiki of with all the things that you can configurate but anyway thanks Wow the new biome generator is awesome! RE: Some semi-random thoughts on terrain generation - FakeTruth - 05-28-2012 Fancy pantsy documentation you got right there RE: Some semi-random thoughts on terrain generation - xoft - 05-28-2012 Glad you like it (both the generator and the docs ) I thought that making the documentation up to date will reward us in having a bit more people try this server and therefore more potential developers, a thing we desperately need if we want to stay on top of things. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 05-28-2012 i think if MC-Server has an new AI for mobs more people would try MC-Server (same is for redstone) RE: Some semi-random thoughts on terrain generation - xoft - 05-28-2012 Redstone and AI are parts that I'm not comfortable touching Not yet, at least. So I'll stick to what I can do best - world generation and overall performance boosting You might have noticed that world generation got several major gifts today - voronoi biomes, snow finisher, ice finisher... RE: Some semi-random thoughts on terrain generation - NiLSPACE - 05-28-2012 yea and i love it can you edit the world.ini file becouse when MC-Server generates it the old world.ini is generated: [SpawnPosition] X=285.000000 Y=256.000000 Z=458.000000 [GameMode] GameMode=1 [Storage] Schema=Default [Seed] Seed=1038005552 now the only thing that should be added is Sand in Deserts and Cactus on top RE: Some semi-random thoughts on terrain generation - xoft - 05-28-2012 There is no "old" and "new" world.ini. If the values are missing, MCServer simply uses defaults for those values. the defaults are: BiomeGen=Constant HeightGen=Classic CompositionGen=Classic Structures=Trees,MarbleCaves,OreNests Finishers=SprinkleFoliage The defaults are set so that the world generation doesn't change from the previous versions of MCServer. We don't want to break people's worlds just because they didn't set some settings that have just been introduced. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 05-28-2012 (05-28-2012, 03:55 AM)STR_Warrior Wrote: now the only thing that should be added is Sand in Deserts and Cactus on top oh and mycelium on muschroomisland biome perhaps can you add those big muschroom and add them in the trees structures RE: Some semi-random thoughts on terrain generation - NiLSPACE - 05-28-2012 (05-28-2012, 04:08 AM)xoft Wrote: There is no "old" and "new" world.ini. If the values are missing, MCServer simply uses defaults for those values. the defaults are: maybe can you add thos values in the world.ini when it's generated RE: Some semi-random thoughts on terrain generation - NiLSPACE - 05-28-2012 now long grass is generated could farming be added |