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GroupNames - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Plugins (https://forum.cuberite.org/forum-1.html) +--- Forum: Plugin Releases (https://forum.cuberite.org/forum-2.html) +--- Thread: GroupNames (/thread-1132.html) Pages:
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GroupNames - NiLSPACE - 05-18-2013 GroupNames I recommend using Chatter Is a plugin that shows the group the player is in in each chat message. RE: GroupNames - xoft - 05-18-2013 Does it work with multiple groups? What if a user is in 10 groups, does it have a limit or does it spam the chat with all of them? RE: GroupNames - NiLSPACE - 05-18-2013 it just makes a list ( Group = Player:GetGroups() ) and then it uses Group[1]. Also i don't realy see a reason why you would want a player with multiple groups ;P RE: GroupNames - ThuGie - 05-18-2013 What if you dont want your moderators to have vip ? But one does buy? the rank ? ![]() RE: GroupNames - NiLSPACE - 05-18-2013 (05-18-2013, 10:36 PM)ThuGie Wrote: What if you dont want your moderators to have vip ? I don't get it ;( RE: GroupNames - xoft - 05-18-2013 (05-18-2013, 10:23 PM)STR_Warrior Wrote: it just makes a list ( Group = Player:GetGroups() ) and then it uses Group[1]. Also i don't realy see a reason why you would want a player with multiple groups ;P There might be no reason, but there's a way to do it, so you have to count on it. I'm not sure now if every player is a member of a group by default, isn't there a case when a player may be a member of zero groups? Your code would fail, then. For what I know, you might want to have groups "Woodcutters" who are allowed to cut down trees, "Miners" who can dig dirt, stone and ores, and "Builders", who can build stuff (in a limited area, for example a town); and the players would buy membership in the groups. Then it makes perfect sense for a player to be in multiple groups. RE: GroupNames - NiLSPACE - 05-18-2013 I removed my name from the users.ini and it still works, so i think a player always gets assigned to a group. RE: GroupNames - NiLSPACE - 05-19-2013 (05-18-2013, 10:52 PM)xoft Wrote: For what I know, you might want to have groups "Woodcutters" who are allowed to cut down trees, "Miners" who can dig dirt, stone and ores, and "Builders", who can build stuff (in a limited area, for example a town); and the players would buy membership in the groups. Then it makes perfect sense for a player to be in multiple groups. then i guess that the first group you enter will be the one that is shown ![]() RE: GroupNames - Link1029 - 10-06-2013 (05-18-2013, 10:18 PM)STR_Warrior Wrote: GroupNames I cant get it to work, then again my server refuses anybody to get on...idk i tried altering the settings several times...nothing seems to work...help anyone? plz RE: GroupNames - NiLSPACE - 10-06-2013 It was outdated but It should work fine again. About the server refusing to get on: Do you get an error? Also I've just noticed when you do a restart the server stops accepting new players. I'll post it in github. |