Paths - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Plugins (https://forum.cuberite.org/forum-1.html) +--- Forum: Plugin Releases (https://forum.cuberite.org/forum-2.html) +--- Thread: Paths (/thread-1311.html) |
Paths - NiLSPACE - 01-12-2014 This plugin allows users to fly through a given path smoothly by placing waypoints in the world. When the player then uses "/path start" the plugin starts guiding/pushing the player in the way of the next waypoint. This is usefull for for example recording. A player can set out a path then start recording, and the server will do the moving while the player can enjoy the sightseeing. Commands General
Source: Link RE: Paths - xoft - 01-12-2014 It would be nice to list the commands' parameters in the docs, so they are generated in the list, too. Does the plugin send "player look" packets, too? That might be pretty interesting RE: Paths - NiLSPACE - 01-12-2014 (01-12-2014, 08:14 AM)xoft Wrote: It would be nice to list the commands' parameters in the docs, so they are generated in the list, too.Does it automagicly generate? Because I did put it in the Info.lua xoft Wrote:Does the plugin send "player look" packets, too? That might be pretty interestingNo I tried SetRot but it didn't work ;( RE: Paths - xoft - 01-12-2014 Yes, it does generate, just look at Gallery, or WorldEdit's //schematic command. I think you'd need to explicitly send the packet, SetRot() probably does nothing for a cPlayer instance. RE: Paths - NiLSPACE - 01-12-2014 Got the params documentation working RE: Paths - Taugeshtu - 01-12-2014 Ah, when I saw a name I thought about path finding plugin.. Now that I am more awake than two seconds before, it might be actually nice to have API for path finding (if/when it's implemented in A.I.). Could be useful for creating companion cubes or whatever. |