Remove existing monsters/control day and weather - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Discussion (https://forum.cuberite.org/forum-5.html) +--- Thread: Remove existing monsters/control day and weather (/thread-1396.html) |
Remove existing monsters/control day and weather - Narroo - 02-26-2014 Is there a way, using MCServer, to remove currently existing mobs? Or should I use something like MCEdit? Also, how do I fix the day/night cycle and the weather cycle? I want it to by sunny 24/7. Thanks! RE: Remove existing monsters/control day and weather - tonibm19 - 02-26-2014 To kill all mobs you could use ClearLagg or WE /butcher Permanent water could be done with a plugin. RE: Remove existing monsters/control day and weather - xoft - 02-26-2014 To remove all mobs, you need to use a plugin. As Tonibm19 already mentioned, ClearLagg or WorldEdit will do it for you. If you don't want mobs to even spawn in your world at all, you can set the "[Monsters].AnimalsOn" value in the world.ini config file. There's currently no plugin to disable the day/night cycle nor weather changes. You can use the Core plugin's /time and /weather commands for setting each, but the cycle will continue. I've been wanting a plugin to control this more thoroughly for some time, if you can write one, that'd be great. |