[QUESTION] How can I use pre-generated worlds? - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Discussion (https://forum.cuberite.org/forum-5.html) +--- Thread: [QUESTION] How can I use pre-generated worlds? (/thread-1437.html) |
[QUESTION] How can I use pre-generated worlds? - cgrs - 04-07-2014 I'm using a Raspberry Pi to host my MCServer, but every time I put a world that I downloaded from internet (for example, SkyBlock), the server ignores the files inside the folder and generates a new world. Then, I'm asking if there is any way to get any world not generated by the server running into it? RE: [QUESTION] How can I use pre-generated worlds? - NiLSPACE - 04-07-2014 That's because MCServer doesn't look in the Level.dat that vanilla uses. You have to set the spawn point of the world manualy in the world.ini file to match the spawnpoint in the pre-generated map. RE: [QUESTION] How can I use pre-generated worlds? - cgrs - 04-07-2014 (04-07-2014, 04:49 AM)STR_Warrior Wrote: That's because MCServer doesn't look in the Level.dat that vanilla uses. You have to set the spawn point of the world manualy in the world.ini file to match the spawnpoint in the pre-generated map. Only with that thing would work!? I'm feeling so stupid at this moment... Thank you very much! RE: [QUESTION] How can I use pre-generated worlds? - NiLSPACE - 04-07-2014 It should work if you do that. Many people make the same mistake when they first start working with MCServer. RE: [QUESTION] How can I use pre-generated worlds? - tigerw - 04-07-2014 Don't forget also to make the DefaultWorld=xxx value in settings.ini match the pregenerated map's folder name. |