Monster Damage Customizable - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Monster Damage Customizable (/thread-1470.html) |
Monster Damage Customizable - OdnetninI - 05-19-2014 Hi, I'm new in the comunity, my nickname is OdnetninI. Since some weeks, i was looking the code, and i see: There is a monsters.ini file. It contains, health, attack range, attack rate, ... Later, I saw the plugin Core/difficulties.lua and I see that it has monster difficulty damage. Why don't we, put difficulty damage inside monsters.ini? If a user will want to change the damage of a mob, he could change it without edit lua code. What do you think? EDIT: For example: [Enderman] AttackRange=2.0 AttackRate=1 AttackDamage_Easy=4.0 AttackDamage_Normal=7.0 AttackDamage_Hard=10.0 SightDistance=25.0 MaxHealth=40 RE: Monster Damage Customizable - sphinxc0re - 05-19-2014 Hi, I'm new to the community and code too but I think this is more than possible although I don't know any lua The first thing I thought of was, of course, a c++ implementation of this but since there is already a plugin for this... RE: Monster Damage Customizable - NiLSPACE - 05-19-2014 I think Vanilla does it different. In vanilla minecraft each difficulty has a number Quote:Peacefull = 0.00 I think we should do something as well with those numbers to get the right amount of damge. RE: Monster Damage Customizable - sphinxc0re - 05-19-2014 This is a very good idea. STR_Warrior would you be so kind and open an issue for that. I think it's easy. Or you could just start coding RE: Monster Damage Customizable - OdnetninI - 05-19-2014 (05-19-2014, 02:33 AM)STR_Warrior Wrote: I think Vanilla does it different. In vanilla minecraft each difficulty has a number Better than mine, XD And i think, in the API, must be added a fuction to add new difficulties from lua. It could be very good. RE: Monster Damage Customizable - NiLSPACE - 05-19-2014 (05-19-2014, 02:40 AM)SphinxC0re Wrote: This is a very good idea. STR_Warrior would you be so kind and open an issue for that. I think it's easy. Or you could just start coding I quickly created this: https://github.com/mc-server/MCServer/issues/1006 RE: Monster Damage Customizable - LO1ZB - 05-19-2014 Peaceful = 0 Easy = 1 Normal = 2 Hard = 3 See /difficulty command http://minecraft.gamepedia.com/Difficulty http://minecraft.gamepedia.com/Commands#Operator-only_commands RE: Monster Damage Customizable - NiLSPACE - 05-19-2014 Yea you use that to set the difficulty but if you use the debug screen in the latest snapshot you'll see that the numbers I mentioned: RE: Monster Damage Customizable - OdnetninI - 05-19-2014 (05-19-2014, 02:57 AM)STR_Warrior Wrote: Yea you use that to set the difficulty but if you use the debug screen in the latest snapshot you'll see that the numbers I mentioned: But it is different. It is the Local difficulty. Local difficulty is the extra difficulty of a region. It's grow with the time you spend in that zone. EDIT: http://minecraft.gamepedia.com/Debug_screen#Legend_.281.8.29 Local Difficulty Shows the difficulty of the chunk the player is in. See Difficulty on how this works. Followed by the amount of in-game days the player has been in the world, see Day-night cycle for more information. RE: Monster Damage Customizable - LO1ZB - 05-19-2014 (05-19-2014, 03:00 AM)OdnetninI Wrote:That is true.(05-19-2014, 02:57 AM)STR_Warrior Wrote: Yea you use that to set the difficulty but if you use the debug screen in the latest snapshot you'll see that the numbers I mentioned: Local Difficulty is saved for each Chunk. When you spend time in an area, this area of the world become harder (more and stronger mobs) http://minecraft.gamepedia.com/Difficulty#Regional_difficulty |