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blocking fire spreading doesn't work (or Im doing bad) - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Plugins (https://forum.cuberite.org/forum-1.html) +--- Forum: Plugin Discussion (https://forum.cuberite.org/forum-8.html) +--- Thread: blocking fire spreading doesn't work (or Im doing bad) (/thread-1487.html) |
blocking fire spreading doesn't work (or Im doing bad) - tonibm19 - 06-15-2014
function Initialize(Plugin)
Plugin:SetName("NoFireSpread")
Plugin:SetVersion(1)
cPluginManager.AddHook(cPluginManager.HOOK_BLOCK_SPREAD, OnBlockSpread)
LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
return true
end
function OnBlockSpread(World, BlockX, BlockY, BlockZ, Source)
print("spreading")
if (Source == ssFireSpread) then
print("spreading fire!!")
return true
end
end
Am I doing something wrong ? I dont find any error.Fire still spreads, and I get "spreading fire" message RE: blocking fire spreading doesn't work (or Im doing bad) - LO1ZB - 06-15-2014 Try to the set the fire block back to air ( World:SetBlock ) RE: blocking fire spreading doesn't work (or Im doing bad) - xoft - 06-15-2014 That should not be necessary, the callback should fully block the action. If not, it's a bug in MCS. RE: blocking fire spreading doesn't work (or Im doing bad) - tonibm19 - 06-15-2014 (06-15-2014, 06:20 AM)LO1ZB Wrote: Try to the set the fire block back to air ( World:SetBlock )But then fire damages the world. I want ot to not do that, only fire one block. |