Edit signs - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Plugins (https://forum.cuberite.org/forum-1.html) +--- Forum: Plugin Discussion (https://forum.cuberite.org/forum-8.html) +--- Thread: Edit signs (/thread-1604.html) |
Edit signs - misiek - 10-02-2014 Is it possible to programaticaly (by code) change sign text? I wonna show status of few places that are around city in city hall on signs. Is it possible with MCSever and Lua plugin? RE: Edit signs - LO1ZB - 10-02-2014 Have a look here: http://mc-server.xoft.cz/LuaAPI/cSignEntity.html RE: Edit signs - xoft - 10-02-2014 Usually you need to do something like this: -- World is the cWorld of the sign, X, Y, Z are the sign's coords World:DoWithBlockEntityAt(X, Y, Z, function (a_CBBlockEntity) local BlockType = a_CBBlockEntity:GetBlockType() if ((BlockType == E_BLOCK_WALLSIGN) or (BlockType == E_BLOCK_SIGNPOST)) then local Sign = tolua.cast(a_CBBlockEntity, "cSignEntity") Sign:SetLines("line1", "line2", "line3", "line4") end end )Note that I wrote this code off of my head, might not work RE: Edit signs - misiek - 10-03-2014 (10-02-2014, 08:00 AM)LO1ZB Wrote: Have a look here: http://mc-server.xoft.cz/LuaAPI/cSignEntity.html"This class is only used when generating chunks, so that the plugins may generate signs within new chunks" I wonna edit sign in existing world, so cSignEntity itself it's not for me (10-02-2014, 03:57 PM)xoft Wrote: Usually you need to do something like this:Thank, I'll try it. RE: Edit signs - NiLSPACE - 10-03-2014 If you want to edit signs in an existing world you have to use cWorld:SetSignLines(a_X, a_Y, a_Z, a_Line1, a_Line2, a_Line3, a_Line4, [cPlayer]) The player parameter is optional. RE: Edit signs - xoft - 10-03-2014 Right, STR_Warrior got the right answer, I completely forgot about that function. The code I gave you should work as well, but is needlessly complicated. |