Need help with making a "Clear Inventory on join" plugin - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Plugins (https://forum.cuberite.org/forum-1.html) +--- Forum: Plugin Discussion (https://forum.cuberite.org/forum-8.html) +--- Thread: Need help with making a "Clear Inventory on join" plugin (/thread-1615.html) |
Need help with making a "Clear Inventory on join" plugin - Mathias - 10-07-2014 Hi! I'm currently trying to learn lua, and I tried to make a simple plugin that clears the player's inventory when joining the server. However, I would need some help on making this plugin work (sorry for my noobishness). Here's what I've done so far: Code: function Initialize(Plugin) RE: Need help with making a "Clear Inventory on join" plugin - NiLSPACE - 10-07-2014 Change MyOnPlayerJoined to OnPlayerJoined. RE: Need help with making a "Clear Inventory on join" plugin - Mathias - 10-07-2014 (10-07-2014, 02:26 AM)STR_Warrior Wrote: Change MyOnPlayerJoined to OnPlayerJoined.Thank you! It worked. RE: Need help with making a "Clear Inventory on join" plugin - Seadragon91 - 10-07-2014 (10-07-2014, 02:26 AM)STR_Warrior Wrote: Change MyOnPlayerJoined to OnPlayerJoined. Had this problem long time ago, too. Every example for adding a hook has a My at start and the function starts without My at start, I find that confusing RE: Need help with making a "Clear Inventory on join" plugin - xoft - 10-07-2014 The "OnPlayerJoined" is the default name for the hook - it is used when you call the register function like this (old, deprecated but still working way): cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_JOINED)This is from the times when plugins could only register a single hook callback. When multiple callbacks were introduced, the functions were added as the parameter: local function AnyNameReally(a_Player) a_Player:SendMessage("Hello") end cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_JOINED, AnyNameReally) You could even do this: cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_JOINED, function (a_Player) a_Player:SendMessage("Hello") end ) |