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Anyone interested in AngelScript? - Printable Version

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Anyone interested in AngelScript? - DiamondToaster - 03-29-2015

So, I came across a nice-looking scripting language called AngelScript. Since I'll also be using this for a future project, I was thinking of attempting to export the Lua API to AngelScript and seeing how that works. It's a static-typed language and has a syntax almost identical to C++. Anyone interested in ever using this API if it came out?


RE: Anyone interested in AngelScript? - xoft - 03-29-2015

Unlike Lua, AngelScript comes with very little app-side documentation (after reading the docs for an hour, I was still unable to picture how it worked). Also the language seems a bit on the edge, it isn't used as much as Lua.

Given how much effort it would take to implement a second language into MCS, I vote "nay". I think your time would be much better spent improving the current Lua API or writing plugins or just any other improvement in MCS itself.


RE: Anyone interested in AngelScript? - DiamondToaster - 03-29-2015

Alright, I could understand that, it does take quite a bit of effort to implement a whole API and keep it up to date. I'll look at improving other aspects then, I have a week long break from school now. Smile


RE: Anyone interested in AngelScript? - tonibm19 - 03-30-2015

Lua works so good.


RE: Anyone interested in AngelScript? - DiamondToaster - 03-30-2015

I just find that it starts getting a bit unmanagable when trying to use OOP with metatables. It's purely personal opinion. Tongue


RE: Anyone interested in AngelScript? - NiLSPACE - 05-10-2015

I searched some more info about AngelScript because I think I'd enjoy programming in it, but found this instead: http://www.gamedev.net/page/resources/_/technical/game-programming/programming-by-example-adding-angelscript-to-a-game-part-1-r3521

It's a tutorial on how to implement AngelScript in a C++ programgame.

I just thought I'd leave it here since we had a post about it Wink