Mods?!! - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Discussion (https://forum.cuberite.org/forum-5.html) +--- Thread: Mods?!! (/thread-1873.html) |
Mods?!! - skywindz - 04-14-2015 Will this server feature Mods?! Where the server can add like Pixelmon into the server like bukkitforge did? It'll be an awesome server if it had mods on. RE: Mods?!! - xoft - 04-14-2015 The server supports plugins, which can implement a lot of mods' functionalities. But you can't grab a bukkit mod and expect it to work in MCServer, it just won't. RE: Mods?!! - skywindz - 04-15-2015 (04-14-2015, 06:05 PM)xoft Wrote: The server supports plugins, which can implement a lot of mods' functionalities. But you can't grab a bukkit mod and expect it to work in MCServer, it just won't. Aww...I really wanted a forge mod to be on the server like bukkitforge did :[ Well that's alright! Thanks anyways. RE: Mods?!! - DiamondToaster - 04-15-2015 The internals of MCServer are completely different from Bukkit/Spigot/Forge/Vanilla. Although there isn't much compatibility with these, MCServer's implementation makes it super fast and lightweight, not to mention actually more portable than Java-based servers. RE: Mods?!! - satoshinm - 07-23-2017 (04-15-2015, 01:06 AM)skywindz Wrote:(04-14-2015, 06:05 PM)xoft Wrote: The server supports plugins, which can implement a lot of mods' functionalities. But you can't grab a bukkit mod and expect it to work in MCServer, it just won't. Hi, I am interested in Forge support in Cuberite and have started developing it, the basic Forge client/server handshake is working in this pull request: https://github.com/cuberite/cuberite/pull/3869 However, while the Forge mods should continue to be usable unmodified on the client, the server-side components would need to be ported to Lua and Cuberite. This could be an interesting project, but there's a lot of underlying functionality needed first (API for registering new blocks, etc.), and each mod will have to be ported individually. RE: Mods?!! - NiLSPACE - 07-23-2017 Registering new blocks isn't really required, Cuberite lets every block through even if it has no idea what it is. What we do need though is a way to register custom block entities and entities. |