Mob status - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Mob status (/thread-1895.html) |
Mob status - LogicParrot - 05-01-2015 Last update: Monday, 10 October, 2016 Related thread: PathFinder status This thread is an overview status of the artificial intelligence (AI). Below is a list of mobs and their features and missing features. For specific development issues, see the AI Github label. The mobs are constantly being improved and this list will be updated frequently. Note that this reflects the status of the Master branch. Mobs in general Works:
Livestock (cows, chickens, pigs, sheep) Works:
Man-sized melee aggressive monsters except Creeper (Zombies, etc) Works:
Creeper Works:
Spider Works:
Tamed Wolf Works:
Ocelot Works:
Skeleton Works:
The following mobs behave like generic zombies, even though they should have special traits:
The following mobs are neutral unless attacked by a player, even though they should have special traits:
The following mobs are always agressive, even though they should have special traits:
The following mobs have their pathfinder disabled, and they do not move:
More mobs soon. In time, all of them will be listed. RE: AI Reborn - tonibm19 - 05-01-2015 Maybe add mob breeding to ToDo And thanks for your nice work! Breeding todo'ed - LogicParrot - 05-01-2015 (05-01-2015, 07:30 PM)tonibm19 Wrote: Maybe add mob breeding to ToDo Definitely breeding! RE: AI Reborn - Seadragon91 - 05-01-2015 If possible you could fix the knockback if a creeper explodes. Flying a few hundred blocks high, is a little to much Edit: Okay, goes much further that problem, has something to with getting damage If I am in the air, then I will get knockback very far away. RE: AI Reborn - worktycho - 05-01-2015 MCServers knockback handling is very confused in places. If you are attacked by a mob or player the damage is knock back is applied in cEntity::DoTakeDamage. This method is also called by explosions, but the knock back handling is handled by cChunkMap::DoExplosionAt. I suspect the issue with damage in the air is that MCServer applies a flat upwards acceleration, not taking into account existing upwards velocity. Merged - LogicParrot - 05-01-2015 Update: The new AI and PathFinder branch has been merged and is now part of the official Cuberite server. RE: Mob status - Jammet - 05-07-2015 This is just amazing work!! The last time I tried having monsters enabled in addition to animals, was in January. And ... I encountered way too many monsters. And ... there were invisible creepers! Nobody wants invisible creepers. Is that manymonsters/invisiblecreepers thing fixed, too? Though I am happy with waiting. Animal mobs are more important for the core survival experience (food source and all that). Wish they made all their normal in-game sounds. Only when they get hurt or die, they make noise, it seems. No chicken footsteps, no bock,bock,bock,bock,bock, begowwwwk, no moo cow. Yet. RE: Mob status - NiLSPACE - 05-07-2015 I added another item to the list. The heads of the mobs are jittering when they are looking in a different direction their path is going. RE: Mob status - LogicParrot - 05-08-2015 (05-07-2015, 02:27 AM)Jammet Wrote: This is just amazing work!! The last time I tried having monsters enabled in addition to animals, was in January. I didn't tune spawn control, so I cannot say anything regarding "manymonsters". I didn't encounter invisible creepers, tell me if you see them. Sounds are a good idea later on RE: Mob status - Jammet - 05-08-2015 LOL ^^. Please no, god no! I might test that in a few months if I hear no more of it, I'm running a server that I don't want to fiddle around too much with, so players can go about their buisness undisturbed. |