Cuberite Forum
MCServer private dev survival server? - Printable Version

+- Cuberite Forum (https://forum.cuberite.org)
+-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html)
+--- Forum: Discussion (https://forum.cuberite.org/forum-5.html)
+--- Thread: MCServer private dev survival server? (/thread-1950.html)

Pages: 1 2 3 4


RE: MCServer private dev survival server? - Mathias - 07-02-2015

Doors are weird at the moment. You can duplicate them simply by placing a door and destroying it.

EDIT: Similar with chests. They keep reappearing in my inventory after placing them.

EDIT2: If chests are stacked on each other, you can only open the top chest in the stack. In vanilla, you can open the bottom chests too.

EDIT3: Seems like you don't get any flint by destroying gravel.

EDIT4: When getting shot by a skeleton, the death message says: "Player was killed by a ArrowEntity"

EDIT5: Trees don't drop saplings

I will create bug-reports soon.


RE: MCServer private dev survival server? - tigerw - 07-02-2015

(07-02-2015, 04:49 PM)xoft Wrote: The server should never ever create a world that the admin didn't specify in settings.ini.

I disagree. By this reasoning, portals won't work automatically.


RE: MCServer private dev survival server? - xoft - 07-03-2015

They will, because for an empty settings.ini the default configuration should be created to allow for portals.

My reasoning is from an admin's viewpoint - I didn't configure a world, so I don't want a random new world being created.


RE: MCServer private dev survival server? - Seadragon91 - 07-03-2015

Looking at craftbukkit / spigot, they create as default three worlds.


RE: MCServer private dev survival server? - tigerw - 07-03-2015

xoft: do you mean that when the nether is enabled, worlds can be created automatically?

In any case, to address your concern and improve the structure of the end/nether folders and the reliability of linking between them, I believe changes should be made to place those data files within the host world's.