Cuberite Forum
AntiCombatLog - Printable Version

+- Cuberite Forum (https://forum.cuberite.org)
+-- Forum: Plugins (https://forum.cuberite.org/forum-1.html)
+--- Forum: Plugin Releases (https://forum.cuberite.org/forum-2.html)
+--- Thread: AntiCombatLog (/thread-1997.html)



AntiCombatLog - jan64 - 06-04-2015

AntiCombatLog
This is basically a rewrite of https://forum.cuberite.org/showthread.php?tid=1425

Features
  • Broadcast when someone CombatLogs
  • Block commands / teleports during combat
  • Support for above action bar or normal messages
  • Kill CombatLoggers (Drop items / execute plugin hooks)
  • Inform offending player on the cause of death after rejoin
  • Drop experience (not handled by server when player is killed)
  • ProjectileEntity (Skeletons shooting arrows, players with bows, potions, snowballs) support
Permissions
  • combat.bypass - Bypass AntiCombatLog altogether
  • combat.bypass.commands - Allow command use in combat
  • combat.bypass.teleport - Allow teleportation in combat
Configuration
You can find the config file in ./Plugins/AntiCombatLog/Config.lua

Screenshoots
[spoiler]
[Image: tp2iXxG.png]

[Image: aMaLzn6.png]
[/spoiler]

Download
Archive: https://github.com/jan64/AntiCombatLog/archive/master.zip
Github: https://github.com/jan64/AntiCombatLog


RE: AntiCombatLog - xoft - 06-04-2015

I wonder why these plugins are called "Log". They don't do any logging... I guess "Logout" would be more appropriate


RE: AntiCombatLog - jan64 - 06-04-2015

Combatloggers sounds better than Combatlogouters.Tongue
Also technically it does output a console message when someone combatlogs, so it provides a bit of logging.


RE: AntiCombatLog - bearbin - 06-04-2015

You should post this on the plugin repository.


RE: AntiCombatLog - jan64 - 06-04-2015

There's still a lot of work to be done with the plugin repo, both from architectural and design perspectives.