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Console command output callback - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Plugins (https://forum.cuberite.org/forum-1.html) +--- Forum: Plugin Discussion (https://forum.cuberite.org/forum-8.html) +--- Thread: Console command output callback (/thread-2030.html) |
Console command output callback - xoft - 06-30-2015 If we want to make some form of RCON-based automation, we need the plugins to be able to make command output in deferred calls (such as from within cWorld:ChunkStay() callbacks). In order to do so, we'd need to export the console command output callback interface somehow and let plugins use it. Something like: function MyConsoleCmdHandler(a_Split, a_EntireCmd, a_Output) a_Output:WriteLn("Starting job") World:ChunkStay({{0, 0}}, nil, function() a_Output:WriteLn("Chunk loaded, block is " .. World:GetBlockType(1, 1, 1)) a_Output:Done() -- do we need such a thing? end ) return true endThere is currently no way of doing it in the current API - it is not possible to output anything into the command output once the command handler callback terminates. There's a question about the ![]() |