m_Player->GetRotation(): always returns 0.000000 - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: m_Player->GetRotation(): always returns 0.000000 (/thread-209.html) |
m_Player->GetRotation(): always returns 0.000000 - rs2k - 11-03-2011 I'm playing around with getting redstone going and while adding the redstone repeater I noticed that m_Player->GetRotation() always returns 0.000000 I started tracing the problem back and can see that when the PLAYERLOOK and PLAYERMOVELOOK packets are sent, m_Rotation is always 0. I don't know if the client is always sending a 0 or something's wrong with how the program's reading the packets. right now it's not possible to place redstone repeaters or stairs in the direction you face. RE: m_Player->GetRotation(): always returns 0.000000 - FakeTruth - 11-04-2011 Let me guess, you were running the game under Linux? I've encountered this before, this is a really weird bug. Minecraft seems to always send 0 for player rotation when running under Linux. RE: m_Player->GetRotation(): always returns 0.000000 - rs2k - 11-04-2011 (11-04-2011, 12:03 AM)FakeTruth Wrote: Let me guess, you were running the game under Linux? I've encountered this before, this is a really weird bug. Minecraft seems to always send 0 for player rotation when running under Linux. Yup, 64 bit linux. RE: m_Player->GetRotation(): always returns 0.000000 - FakeTruth - 11-04-2011 So it has nothing to do with MCServer I think RE: m_Player->GetRotation(): always returns 0.000000 - rs2k - 11-04-2011 (11-04-2011, 02:26 AM)FakeTruth Wrote: So it has nothing to do with MCServer I thinkI found a "fix" for it, but I don't understand it. adding this to Endianness.h allowed it to read the packet correctly: (void)printf("",(unsigned long)buf); Code: inline float NetworkToHostFloat4( void* a_Value ) Any ideas? It works, but I don't like not knowing why. RE: m_Player->GetRotation(): always returns 0.000000 - FakeTruth - 11-04-2011 Interesting, I have no clue why that would fix it RE: m_Player->GetRotation(): always returns 0.000000 - FakeTruth - 11-05-2011 I changed it again, please try if it works now. I think it screws up because of optimizations, but this should prevent that from happening. RE: m_Player->GetRotation(): always returns 0.000000 - rs2k - 11-05-2011 Downloaded and recompiled. Seems to be working just fine. Redstone repeaters and stairs are going the right direction. |