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Teleport doesn't work when changing world - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Plugins (https://forum.cuberite.org/forum-1.html) +--- Forum: Plugin Discussion (https://forum.cuberite.org/forum-8.html) +--- Thread: Teleport doesn't work when changing world (/thread-2153.html) |
Teleport doesn't work when changing world - JonnyBoy0719 - 10-10-2015 When teleporting to a new world, it won't teleport you to its destination. (even if you call it under the hook changing and/or changed) The X, Y, Z cordinates are correct, since they work when i run the test command. For example, these cordinates: Code: x: 1034.1873541002Here is the code:
function OnEntityChangedWorld(Entity, World)
if Entity:IsPlayer() then
if HasTeleported then
local _name = Entity:GetName()
local _zone = PlayersData[_name].zones
Entity:TeleportToCoords(PortalsData.warps["".._zone].point.x, PortalsData.warps["".._zone].point.y, PortalsData.warps["".._zone].point.z)
print("x: " .. PortalsData.warps["".._zone].point.x)
print("y: " .. PortalsData.warps["".._zone].point.y)
print("z: " .. PortalsData.warps["".._zone].point.z)
Entity:SendMessage("You have been teleported!")
IsWorld = false
HasTeleported = false
end
end
return false
end
I'm using the code from Portal v1 by Taugeshtu, but i improved it and fixed alot of issues (saving and stuff now works properly w/o giving out errors etc, but im going to re-create the storing to INI file to make it easier and user friendly, plus make it so you can modify it easier trough the web panel.) RE: Teleport doesn't work when changing world - Seadragon91 - 10-10-2015 I tested the entity changed world hook. It works on my side. After I changed the world, I get teleported to the coordinates. Reduced code:
function OnEntityChangedWorld(Entity, World)
LOG("Entity changed world")
if Entity:IsPlayer() then
LOG("Entity is a player.")
Entity:TeleportToCoords(1034, 69, 660)
end
end
RE: Teleport doesn't work when changing world - JonnyBoy0719 - 10-10-2015 (10-10-2015, 04:19 PM)Seadragon91 Wrote: I tested the entity changed world hook. It works on my side. After I changed the world, I get teleported to the coordinates. Thats weird, for me it doesn't work at all. Might be the version I'm using maybe? I'm using the GIT version i believe (used the DigitalOcean installation). Probably the devs can help out with this, since It refuses to teleport after world change :p RE: Teleport doesn't work when changing world - Seadragon91 - 10-10-2015 Strange, only thought I have now is that you forgot to register the hook, but I think you have registered it. RE: Teleport doesn't work when changing world - JonnyBoy0719 - 10-11-2015 Yeah, its pretty strange. I created a test command again called /pteleport, and it has the same values as the OnEntityChangedWorld, and it works when executing it, but not here. lol Here is the code from the portal_main.lua (well, i only included the needed information here)
function Initialize(Plugin)
PLUGIN = Plugin
PLUGIN:SetName("Portal")
PLUGIN:SetVersion(1)
PluginManager = cRoot:Get():GetPluginManager()
cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_MOVING, OnPlayerMoving)
cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_LEFT_CLICK, OnPlayerBreakingBlock)
cPluginManager:AddHook(cPluginManager.HOOK_ENTITY_CHANGED_WORLD, OnEntityChangedWorld)
PluginManager:BindCommand("/ptoggle", "portal.create", HandleToggleCommand, " - switches volume selection mode")
PluginManager:BindCommand("/pwarp", "portal.create", HandleMakeWarpCommand, " (name) - creates warp point with given name")
PluginManager:BindCommand("/penter", "portal.create", HandleMakeEnterCommand, " (name) - creates portal volume out of selection and associates it with given warp")
PluginManager:BindCommand("/pteleport", "", HandlePortalCommand, "")
Plugin:AddWebTab("Portals", HandleRequest_Portals)
LoadPortalsData()
LoadPlayersData()
LOG("Initialized " .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion())
return true
end
function OnEntityChangedWorld(Entity, World)
if Entity:IsPlayer() then
if HasTeleported then
local _name = Entity:GetName()
local _zone = PlayersData[_name].zones
-- doesn't even teleport.
-- Even if i type in 1254, 255, 31 manually for example, it refuses
Entity:TeleportToCoords(PortalsData.warps["".._zone].point.x, PortalsData.warps["".._zone].point.y, PortalsData.warps["".._zone].point.z)
-- Shows the correct values of the location
print("x: " .. PortalsData.warps["".._zone].point.x)
print("y: " .. PortalsData.warps["".._zone].point.y)
print("z: " .. PortalsData.warps["".._zone].point.z)
-- Gets executed
Entity:SendMessage("You have been teleported!")
IsWorld = false
HasTeleported = false
end
end
return false
end
function HandlePortalCommand(Split, Player)
local _name = Player:GetName()
local _zone = PlayersData[_name].zones
-- Ditto, does the same thing, execpt it works
Player:TeleportToCoords(PortalsData.warps["".._zone].point.x, PortalsData.warps["".._zone].point.y, PortalsData.warps["".._zone].point.z)
print("x: " .. PortalsData.warps["".._zone].point.x)
print("y: " .. PortalsData.warps["".._zone].point.y)
print("z: " .. PortalsData.warps["".._zone].point.z)
Player:SendMessage("You have been teleported!")
return true
end
RE: Teleport doesn't work when changing world - Seadragon91 - 10-11-2015 HasTeleported will be set from a command, or? For what is it needed? RE: Teleport doesn't work when changing world - NiLSPACE - 10-11-2015 Perhaps a different plugin stops the hook. Try loading the plugin as the first plugin. RE: Teleport doesn't work when changing world - JonnyBoy0719 - 10-11-2015 (10-11-2015, 01:08 AM)Seadragon91 Wrote: HasTeleported will be set from a command, or? For what is it needed? I created that to make sure it only teleports you to a certain destination if you walked trough a portal, so it won't teleport you randomly if you write /portal command ![]() (10-11-2015, 01:09 AM)NiLSPACE Wrote: Perhaps a different plugin stops the hook. Try loading the plugin as the first plugin. I just found the culprit. It was the hook HOOK_PLAYER_MOVING that was causing it to freak out. Re-wrote the stuff, and now it works, thats pretty weird. But at least it works now, so thats good ![]() Now I just need to re-write the teleport stuff again, so it will save everything as a INI file and not a weird string. |