Player skins without authenticating - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Discussion (https://forum.cuberite.org/forum-5.html) +--- Thread: Player skins without authenticating (/thread-2293.html) |
Player skins without authenticating - Mathias - 12-31-2015 Hello! I'm wondering if there could be a way to fetch a player's skin from Mojang's servers without authenticating, and then apply it when the player joins the server. Maybe one could create a custom authentication server that does only this (if it makes any sense, I don't know)? RE: Player skins without authenticating - Jammet - 01-01-2016 Honestly, I would foresee legal problems for Cuberite if this were to be implemented. Anyone remember the open source Battlenet? RE: Player skins without authenticating - xoft - 01-01-2016 A custom auth server would still need the clients to auth against it, too, which would require modding or changing the HOSTS file for the clients to log in. I believe we could implement a much simpler approach - if in auth-offline mode and the admin sets it up, the server could still contact Mojang servers and request the skin (there's API for that: http://wiki.vg/Mojang_API#UUID_-.3E_Profile_.2B_Skin.2FCape ) RE: Player skins without authenticating - DiamondToaster - 01-01-2016 Also skins in general need to be fixed a bit. Hats/Second transparent layers aren't rendered when playing on Cuberite servers. RE: Player skins without authenticating - Schwertspize - 01-01-2016 I think the custom auth server means, you enable authentification at cuberite, insert that auth server which relays skins but answers always "this user is authed" |