Velocity of arrows decreases too much - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Discussion (https://forum.cuberite.org/forum-5.html) +--- Thread: Velocity of arrows decreases too much (/thread-2450.html) |
Velocity of arrows decreases too much - exapro - 05-21-2016 Hello I want to rise the frequency with that one shoots arrows with a bow (imagine a machine gun). But if I spawn arrows manually they don't behave like "normal" arrows because the velocity decreases much more. Also, how can I get the arrow-shooting animation of the arrow? I have to following code in the HOOK_PLAYER_RIGHT_CLICK: Code: Pos = Player:GetThrowStartPos() I am trying to solve this for hours, so thanks in advance RE: Velocity of arrows decreases too much - LogicParrot - 05-21-2016 There are known issues with velocity and knock-back. Someone will hopefully fix them eventually. RE: Velocity of arrows decreases too much - xoft - 05-21-2016 Hello, there shouldn't be any difference between spawning an arrow in a plugin and by the server. Note that the server uses a speed coeff (for cPlayer:GetThrowSpeed() ) in the range of 6 (min bow force) to 60 (max bow force), so you might want to try with different speed coeffs. I suppose you meant the arrow-shooting animation of the bow, there's currently no way to do that. Not sure if it is even supported in the protocol, I'd expect this to be completely client-side. |