Making the door entity non-usable - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Plugins (https://forum.cuberite.org/forum-1.html) +--- Forum: Plugin Discussion (https://forum.cuberite.org/forum-8.html) +--- Thread: Making the door entity non-usable (/thread-2460.html) |
Making the door entity non-usable - JonnyBoy0719 - 06-04-2016 Trying to get the door to be non-usable if you are trying to open another player's door if you aren't on their 'buddy' list. atm I'm just using the following code: Code: PrivatePlayerData = { It works fine with chests, the furnace and reads the ID's of the doors. but still opens them. Any help would be appreciated! RE: Making the door entity non-usable - NiLSPACE - 06-04-2016 Could you try the OnPlayerRightClick hook instead of the OnPlayerUsingBlock hook? RE: Making the door entity non-usable - JonnyBoy0719 - 06-04-2016 OnPlayerRightClick sadly doesn't work, tried it at first. Its missing BlockType variable, so it just gives me a nil value instead RE: Making the door entity non-usable - NiLSPACE - 06-04-2016 Use this: function OnPlayerRightClick(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ) if (BlockFace == BLOCK_FACE_NONE) then return false end local BlockType = Player:GetWorld():GetBlock(BlockX, BlockY, BlockZ) local BlockMeta = Player:GetWorld():GetBlockMeta(BlockX, BlockY, BlockZ) -- Your code end RE: Making the door entity non-usable - JonnyBoy0719 - 06-04-2016 oh wow, why didn't i think of that. Cheers @NiLSPACE ! RE: Making the door entity non-usable - NiLSPACE - 06-04-2016 No problem |