[WIP] Townvalds - Towns, nations and more - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Plugins (https://forum.cuberite.org/forum-1.html) +--- Forum: Plugin Releases (https://forum.cuberite.org/forum-2.html) +--- Thread: [WIP] Townvalds - Towns, nations and more (/thread-2467.html) |
[WIP] Townvalds - Towns, nations and more - PureTryOut - 06-18-2016 Townvalds A fully FOSS town system, implementing towns, nations, and permissions and protections management to follow along with them. Currently this project is still a work in progress (WIP). We can use any help we can get and we welcome anyone to fork the project and make pull requests. If you are not a developer you can still help us out by using the plugin and submitting bug reports and feature requests over at our Github. (Planned) features
License This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses. Download As there is no stable, 1.0 version yet, we currently don't distribute downloads. You can however get it from out Github page. RE: [WIP] Townvalds - Towns, nations and more - tonibm19 - 06-18-2016 Awesome! Keep up the good work! RE: [WIP] Townvalds - Towns, nations and more - xoft - 06-18-2016 You might want to change the folder structure on GitHub to have the sources directly in the root. That way, the plugin can be cloned from GitHub directly into the Plugins subfolder in Cuberite. As it is right now, you need to clone somewhere and then copy the files. Also, if the Plugin Repository ever gains the ability to read the Info.lua file from plugins, it won't work for your plugin because the file is not where other plugins have it. RE: [WIP] Townvalds - Towns, nations and more - Schwertspize - 06-18-2016 Nice! Do I hear TOwnVALDS as in Torvalds? RE: [WIP] Townvalds - Towns, nations and more - PureTryOut - 06-19-2016 (06-18-2016, 06:35 PM)xoft Wrote: You might want to change the folder structure on GitHub to have the sources directly in the root. That way, the plugin can be cloned from GitHub directly into the Plugins subfolder in Cuberite. As it is right now, you need to clone somewhere and then copy the files.Thanks! I'll change the folder structure around. (06-18-2016, 09:19 PM)Schwertspize Wrote: Do I hear TOwnVALDS as in Torvalds?You most definitely do As this project was started on the Minecraft server for the /r/linuxmasterrace community (Reddit), we thought it was a fun idea to combine the two names. RE: [WIP] Townvalds - Towns, nations and more - PureTryOut - 08-01-2016 So a few updates.
RE: [WIP] Townvalds - Towns, nations and more - littlegamer757 - 07-05-2019 Are there any permissions that have to be added in order to make the plugin work properly? EDIT: Ok, i found all the permissions - they are listed in README.md RE: [WIP] Townvalds - Towns, nations and more - NiLSPACE - 07-06-2019 There are permissions listed on the Github page: https://github.com/linuxmasterrace/townvalds#current-commands I also found these in the source code:
RE: [WIP] Townvalds - Towns, nations and more - littlegamer757 - 07-23-2019 Little hint if you're wondering why you can't build in a certain area, check if the area's part of your town/nation. I was just playing around for a week, trying to find the error. *facepalm* |